
Mercenary Sarmatian Light Cavalry
Steppe horsemanship is so fearsome that commanders everywhere covet it for their army.The Sarmatians were a western group of steppe peoples, and occupied the area north of the Black Sea, bordering Dacian and Germanic lands. They roamed this region as they pleased, and had a fierce reputation as cavalrymen almost without equal. They were feared by the Greeks, and often worked as mercenaries or allied themselves to the Dacians. The Sarmatians were always horse archers, but their cavalry gradually adopted heavier and heavier armour as the centuries passed, eventually wearing as much armour as the famed cataphracts of the east. Even the horses wore full suits of scale armour. The riders kept their fearsome bows even as they became magnificent shock cavalry. With each man carrying a kontos, a long two-handed lance, they could smash through almost any enemy foolish enough to stand against them.
![]() |
Unit Name Mercenary Sarmatian Light Cavalry |
Main Unit Key 3c_Mer_Sarmatian_Light_Cavalry |
Land Unit Key 3c_Mer_Sarmatian_Light_Cavalry |
Naval Unit Key 3c_barbarian_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 285 |
Recruitment Cost 285 |
Upkeep Cost 215 |
Melee Attack 39 |
Weapon Damage 27 |
├ Melee Weapon rome_celtic_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 35 |
Melee Defence 51 |
├ Base Defence 11 |
├ Shield caetra_fast_cav |
└ Shield Defence 40 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 75 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_scythian_horse_spear_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 25 |
Base Morale 45 |
Abilities
Mercenary Sarmatian Light Cavalry- Draco
Reduces the effectiveness against mounted units of any nearby enemies for an extended time.
Bonus vs cavalry, bonus vs elephants, bracing - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Low damage but average armour penetration
- Poor morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | 3c_province_pool_steppe | Bosporus |
Panticapaeum Phanagoria Tanais |
1 | 0.75 | 1 | 3 |
2 | 3c_province_pool_steppe | Chorasmia |
Akhur Aktau |
1 | 0.75 | 1 | 3 |
3 | 3c_province_pool_steppe | Sarmatia |
Melgunov Olbia Solokha |
1 | 0.75 | 1 | 3 |
4 | 3c_province_pool_steppe | Scythia |
Gelonus Samandar Sarai Siracena |
1 | 0.75 | 1 | 3 |
5 | 3c_province_pool_steppe | Transoxania |
Bukhara Maracanda |
1 | 0.75 | 1 | 3 |


























































































































































































