
Mercenary Sarmatian Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.The skill required to fire a bow from a moving horse is phenomenal. Ancient cavalry archers had to keep control of their mounts with their knees whilst using both arms to fire their bows, which took a great deal of practice and physical strength. Often lightly armoured, horse archers were the ideal skirmish troops, as they could quickly reach key areas of the battlefield to harass the enemy, but without getting so close that they were forced into melee. Nomadic tribes, such as the Sarmatians, were renowned for their skilled riders and used horse archers to great effect. The combination of skill and the deadly composite bow, which could puncture straight through armour, made their horsemen the dread of all those they encountered.
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Unit Name Mercenary Sarmatian Horse Archers |
Main Unit Key 3c_Mer_Sarmatian_Horse_Archers |
Land Unit Key 3c_Mer_Sarmatian_Horse_Archers |
Naval Unit Key 3c_barbarian_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 270 |
Recruitment Cost 270 |
Upkeep Cost 200 |
Missile Damage 40 |
├ Missile Weapon rome_composite_bow_horse |
├ Projectile arrow_composite_horse |
├ Missile Damage 36 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 125 |
Reload 18 |
Shots Per Minute 6 |
Ammunition 13 |
Melee Attack 9 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
Melee Defence 13 |
├ Base Defence 13 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 70 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_scythian_horse_sword_l |
├ Mount Entity rome_horse_light_missile |
└ Mount Health 20 |
Base Morale 30 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | 3c_province_pool_steppe | Bosporus |
Panticapaeum Phanagoria Tanais |
1 | 0.15 | 1 | 2 |
2 | 3c_province_pool_steppe | Chorasmia |
Akhur Aktau |
1 | 0.15 | 1 | 2 |
3 | 3c_province_pool_steppe | Sarmatia |
Melgunov Olbia Solokha |
1 | 0.15 | 1 | 2 |
4 | 3c_province_pool_steppe | Scythia |
Gelonus Samandar Sarai Siracena |
1 | 0.15 | 1 | 2 |
5 | 3c_province_pool_steppe | Transoxania |
Bukhara Maracanda |
1 | 0.15 | 1 | 2 |


























































































































































































