
Mercenary Horse Skirmishers
Excellent local skirmishers to screen the movements of the Legions.Cavalry skirmishers relied on the speed of their mounts to close quickly with an enemy, attack, and then withdraw before any counterattack. This was the main role of cavalry in supporting hoplites, harassing enemy phalanxes and skirmishers and only pursuing foes already on the run. Most used javelins, and some attacked using the 'Cantabrian circle', where riders would circle in front of an enemy, taking it in turns to throw their javelins before galloping to the rear again. A few skirmishing riders carried swords and small shields to use if forced into a melee. Thracian cavalrymen often strapped their crescent-shaped pelte shield to their backs, giving them a little protection when they withdrew, a habit that sensible neighbours would have copied.
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Unit Name Mercenary Horse Skirmishers |
Main Unit Key 3c_Mer_Horse_Skirmishers |
Land Unit Key 3c_Mer_Horse_Skirmishers |
Naval Unit Key 3c_pel_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 345 |
Recruitment Cost 345 |
Upkeep Cost 260 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 18 |
Shots Per Minute 7 |
Ammunition 7 |
Melee Attack 9 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
Melee Defence 38 |
├ Base Defence 13 |
├ Shield pelta_cavalry |
└ Shield Defence 25 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 70 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 5 |
├ Mount rome_eastern_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 25 |
Base Morale 30 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | 3c_province_pool_armenia | Armenia |
Arsamosata Artaxa Carana Tigranocerta |
1 | 0.15 | 1 | 2 |
2 | 3c_province_pool_armenia | Caucasia |
Gabala Mtskheta Phasis |
1 | 0.15 | 1 | 2 |
3 | 3c_province_pool_galatia | Galatia et Cappadocia |
Ancyra Iconium Mazaca Side |
1 | 0.15 | 1 | 3 |
4 | 3c_province_pool_pontus | Bithynia et Pontus |
Amaseia Nicomedia Sinope Trapezos |
1 | 0.15 | 1 | 2 |
5 | 3c_province_ppol_syria | Palmyra |
Dura Palmyra |
1 | 0.15 | 1 | 2 |
6 | 3c_province_ppol_syria | Syria |
Antioch Samosata Tarsus Thapsacus |
1 | 0.15 | 1 | 2 |


























































































































































































