
Mercenary Gallic Swordsmen
A Gaul can skilfully swing a longsword for the Empire and remain a Gaul.While Celts often lacked the formal organisations and tactics of their more 'civilised' opponents, they did have extremely able metalworkers, and long experience as mercenaries. In battle, they were not outmatched on an individual level by civilised soldiers. Celts often favoured the spear in battle; it is a simple weapon, and a typical Celtic warrior might carry several into a fight - lighter javelins to hurl at the enemy on the approach or charge, and sometimes an iron-tipped spear for close combat. Some spears were crafted with barbed tips to cause further damage as they were pulled from wounds. Spears were also convenient for displaying trophies, in the shape of rotting enemy heads, an intimidating sight for all but the hardest of foes. This bloody appearance by the Celts, and a ferocious appetite for battle, was often enough to un-man opponents. Celtic warriors would send a chorus of chants, taunts and insults aimed towards foes, and blow their unearthly-sounding 'carnyx' battle horns. The whole display was intended to frighten foes, and put the warriors into the right frame of mind for battle.
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Unit Name Mercenary Gallic Swordsmen |
Main Unit Key 3c_Mer_Gallic_Swordsmen |
Land Unit Key 3c_Mer_Gallic_Swordsmen |
Naval Unit Key 3c_pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 260 |
Recruitment Cost 260 |
Upkeep Cost 195 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 25 |
Weapon Damage 40 |
├ Melee Weapon rome_celtic_longsword |
├ Melee Damage Base 36 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
Melee Defence 58 |
├ Base Defence 28 |
├ Shield celtic |
└ Shield Defence 30 |
Armour 45 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 35 |
Health 50 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 40 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | 3c_province_pool_galia | Aquitania |
Burdigala Gergovia Limonum |
1 | 0.15 | 1 | 4 |
2 | 3c_province_pool_galia | Belgica |
Nemecatum Treverorum |
1 | 0.15 | 1 | 4 |
3 | 3c_province_pool_galia | Gallia |
Bibracte Cenabum Darioritum Iuliobana |
1 | 0.15 | 1 | 4 |
4 | 3c_province_pool_galia | Narbonensis |
Massilia Narbo Tolosa |
1 | 0.15 | 1 | 4 |


























































































































































































