Powder-Guts (Maneaters – Ogre Pistols)
A roving band of mercenary Maneaters, equipped with the finest firearms the Empire city of Nuln has to offer.Maneaters inherit the cultures of the lands they visit, rather than spread their own. These mercenaries learn the fighting skills and adopt the style of dress appropriate to the lands in which they fight. For example, a Maneater in the Empire might wear breeches and an ostentatious feather with a brace of huge pistols across his chest. One who has been campaigning in the jungles of the Southlands, on the other hand, might go into battle as the Savage Orcs do – that is, wearing an undersized loincloth, a gut-plate and nothing else but smeary warpaint.
Unit Name Powder-Guts (Maneaters – Ogre Pistols) |
Main Unit Key wh3_twa06_ogr_inf_maneaters_ror_0 |
Land Unit Key wh3_twa06_ogr_inf_maneaters_ror_0 |
Land Unit Group Parents Missile Monsters & Beasts |
Land Unit Group Monstrous Missile Infantry |
Caste Monstrous Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1950 |
Recruitment Cost 1950 |
Upkeep Cost 488 |
Number of Units 16 |
9280 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_ogre_sword_and_pistol |
├ Man Entity wh3_main_ogr_monster_ogre_maneater_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 572 |
1700 |
└ Man Mass 1700.0000 |
40 |
├ Armour wh2_main_body_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 90 |
54 |
└ Man Speed 54 |
Melee Attack 50 |
52 |
110 |
├ Melee Weapon wh3_main_ogr_maneater_sword |
├ Base Weapon Damage 33 |
├ Armour-Piercing Weapon Damage 77 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Ammunition 20 |
Range 160 |
118 |
├ Missile Weapon wh3_twa06_ogr_pistol_bullet_ror |
├ Projectile wh3_twa06_ogr_pistol_bullet_ror |
├ Base Missile Damage 38 |
├ Armour-Piercing Missile Damage 68 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9.02 |
Accuracy 10 |
Reload Skill 18 |
Abilities
-
Adaptive Tactics
The best plans are born at the brink of defeat, turning the tide when things seem most dire.
Melee Attack +24
Melee Defence +24
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Fire Whilst Moving
This unit can fire while on the move. -
Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Hybrid Unit
This unit is primarily a melee unit, but has missile capability too - Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Fire whilst moving
This unit can fire while on the move.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Realm of Chaos |