Left Panel
menu
HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Gnoblar Scraplauncher
Gnoblar Scraplauncher Disciples of the MawDisciples of the Maw Artillery & War Machines

Gnoblar Scraplauncher

Though it seems a miracle that this ramshackle catapult functions, its devastating firepower is not to be doubted.

The Gnoblar Scraplauncher is a large and unconventionally-built catapult pulled along by an enormous woolly beast. Its design is haphazard – the ramshackle construction seemingly built 'on the go' with a random collection of cast off materials. With each stride of its shaggy beast of burden, the jury-rigged device teeters precariously while a frenetic crew of Gnoblars swarm about – running alongside, clambering on its ropes and pulleys like sailors amongst the rigging, or just hanging on for dear life. For all its slovenly appearance, the Gnoblar Scraplauncher is a devastating engine of destruction.

Gnoblar Scraplauncher

Unit Name

Gnoblar Scraplauncher

Main Unit Key

wh3_main_ogr_veh_gnoblar_scraplauncher_0

Land Unit Key

wh3_main_ogr_veh_gnoblar_scraplauncher_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Catapult

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

1

Hit Points

4604

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_spear_and_shield

├ Engines of War

wh3_main_ogr_scrap_launcher

├ Engine Entity

wh3_main_vehicle_scraplauncher_ironblaster

├ Engine Hit Points

8

├ Articulated

wh3_main_ogr_gnoblar_scraplauncher_ironblaster

├ Articulated Entity

wh3_main_ogr_veh_scraplauncher_ironblaster_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4580

Mass

2300

├ Engine Mass

2200.0000

└ Man Mass

100.0000

Armour

80

├ Armour

wh2_main_heavy_metal_80

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

66

├ Engine Speed

66

└ Man Speed

30

Melee Attack

26

Melee Defence

16

Weapon Strength

160

├ Melee Weapon

wh3_main_ogr_rhinox_draught_chariot

Base Weapon Damage

45

Armour-Piercing Weapon Damage

115

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

48

Ammunition

18

Range

420

Missile Strength

441

├ Engines of War

wh3_main_ogr_scrap_launcher

├ Missile Weapon

wh3_main_ogr_veh_gnoblar_scraplauncher

├ Projectile

wh3_main_ogr_veh_gnoblar_scraplauncher_shot

Base Missile Damage

110

Armour-Piercing Missile Damage

50

Base Explosive Damage

70.0000

Armour-Piercing Explosive Damage

20.0000

├ Number of Projectiles

3

├ Shots per volley

1

Reload Time

17

Accuracy

10

Reload Skill

0

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Collision Attacks
    This unit deals additional attacks when colliding with enemies when charging.