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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Hunter
Hunter Disciples of the MawDisciples of the Maw Heroes

Hunter

Countless legendary beasts have fallen prey to the Hunters' deadly traps and cruel spears.

Ogre Hunters are solitary wanderers, outsiders from their own tribe or perhaps even exiles. Those that survive become fiercely independent warriors and savvy stalkers of beasts. Bereft of a tribe's protection and beefy companionship, lone Hunters must learn to track and kill, while simultaneously not becoming prey to any ferocious beasts – it is all too common for the Hunter to become the hunted. Although most no longer belong to a tribe, Hunters periodically drag an impressive kill back to an Ogre camp for a special feast day. Some return to the tribe of their origins, while others wander throughout the kingdoms.

Hunter

Unit Name

Hunter

Main Unit Key

wh3_main_ogr_cha_hunter_0

Land Unit Key

wh3_main_ogr_cha_hunter_0

Land Unit Group Parents

Heroes

Land Unit Group

Missile Specialist

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

800

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

5508

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_sword_and_harpoon

├ Man Entity

wh3_main_ogr_monster_ogre_hunter_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5500

Mass

2300

└ Man Mass

2300.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

57

└ Man Speed

57

Melee Attack

48

Melee Defence

46

Weapon Strength

370

├ Melee Weapon

wh3_main_ogr_hunter_spear

Base Weapon Damage

110

Armour-Piercing Weapon Damage

260

Bonus vs. Large

25

Bonus vs. Infantry

0

Charge Bonus

50

Ammunition

20

Range

120

Missile Strength

400

├ Missile Weapon

wh3_main_ogr_hunter_throwing_spear

├ Projectile

wh3_main_ogr_hunter_throwing_spear

Base Missile Damage

70

Armour-Piercing Missile Damage

250

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Crippling Throw
    More than the usual injuries caused by something that's much more than an ordinary spear.
  • Loner
    Sometimes, going at it full tilt, on your lonesome, pays dividends in skulls for the pile.
    Speed x 115%
    Leadership +12
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.