

Butcher (Great Maw)
The Butcher can find a good use for every last part of a carcass.Butchers are typically more rotund than an average Ogre and have even worse personal hygiene. They often resemble walking larders, for in addition to being caked in dried blood and offal, they adorn themselves in chunks of meat, along with an array of meat hooks, cleavers, filleting knives and even special tenderisers tucked into a leather apron or even pierced through their flabby skin. A Butcher must be prepared to use these items in their gore-soaked rituals at a moment's notice. Of all true Ogres, only the Butchers do not wear a gut-plate – they trust their guts to the protection of the Great Maw.
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Unit Name Butcher (Great Maw) |
Main Unit Key wh3_main_ogr_cha_butcher_great_maw_0 |
Land Unit Key wh3_main_ogr_cha_butcher_great_maw_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 550 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_ogre_handblade_and_ironfist |
├ Man Entity wh3_main_ogr_monster_ogre_butcher_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5500 |
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└ Man Mass 2100.0000 |
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├ Armour wh2_main_body_30 |
├ Shield none |
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└ Man Speed 54 |
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├ Melee Weapon wh3_main_ogr_hammer_slaughtermaster |
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Abilities
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Extra Ingredients
"A little bit of this, a pinch of that, and a touch of the other and... stand well back!" -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Hide (forest)
This unit can hide in forests until enemy units get too close. -
Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
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The Realm of Chaos |