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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Ironblaster
Ironblaster Disciples of the MawDisciples of the Maw Artillery & War Machines

Ironblaster

A vast sky-cannon crudely lashed to beast-driven wheels, its thunderous volleys able to decimate entire regiments.

One of the castle-mounted guns the Sky-titans used towards the end of their war against the Ogres. Such is the weight of the vast contraption that the Rhinox which pulls it grunts and strains under the pressure, and even the stone wheels that hold it up can only last for a few battles before cracking under the immense weight. Its multiple cannon balls are able to tear apart a whole regiment in a maelstrom of noise and violence, especially should the lronblaster get in close.

Ironblaster

Unit Name

Ironblaster

Main Unit Key

wh3_main_ogr_veh_ironblaster_0

Land Unit Key

wh3_main_ogr_veh_ironblaster_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Siege Artillery

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1700

Recruitment Cost

1700

Upkeep Cost

425

Number of Units

1

Hit Points

6104

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_wm_ironblaster_invisible_01

├ Engines of War

wh3_main_ogr_ironblaster

├ Engine Entity

wh3_main_vehicle_scraplauncher_ironblaster

├ Engine Hit Points

8

├ Articulated

wh3_main_ogr_gnoblar_scraplauncher_ironblaster

├ Articulated Entity

wh3_main_ogr_veh_scraplauncher_ironblaster_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6080

Mass

2300

├ Engine Mass

2200.0000

└ Man Mass

100.0000

Armour

90

├ Armour

wh2_main_heavy_metal_90

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

66

├ Engine Speed

66

└ Man Speed

30

Melee Attack

26

Melee Defence

20

Weapon Strength

160

├ Melee Weapon

wh3_main_ogr_rhinox_draught_chariot

Base Weapon Damage

45

Armour-Piercing Weapon Damage

115

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

48

Ammunition

20

Range

380

Missile Strength

1172

├ Engines of War

wh3_main_ogr_ironblaster

├ Missile Weapon

wh3_main_ogr_veh_ironblaster

├ Projectile

wh3_main_ogr_veh_ironblaster_shot

Base Missile Damage

75

Armour-Piercing Missile Damage

300

├ Number of Projectiles

5

├ Shots per volley

1

Reload Time

16

Accuracy

10

Reload Skill

0

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Collision Attacks
    This unit deals additional attacks when colliding with enemies when charging.