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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Slaughtermaster (Great Maw)
Slaughtermaster (Great Maw) Disciples of the MawDisciples of the Maw Lords

Slaughtermaster (Great Maw)

Forever carving flesh for gore-soaked rituals with which to imbue his hungry tribe with terrifying strength.

Around camp, Butchers are given a wide berth, for it is best not to get too close in case they are looking for extra ingredients, as fingers or whole limbs have been known to go missing. In battle, however, Butchers are most often found right in the thick of the fighting, where they use their cleavers and magic to great effect. The largest, most fearsome and most powerful Butchers are given the additional title of Slaughtermaster, and there are few things that walk or crawl that such expert killers have not chopped up and prepared for a ritual feast.

Slaughtermaster (Great Maw)

Unit Name

Slaughtermaster (Great Maw)

Main Unit Key

wh3_main_ogr_cha_slaughtermaster_great_maw_0

Land Unit Key

wh3_main_ogr_cha_slaughtermaster_great_maw_0

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

800

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

6508

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_slaughtermaster

├ Man Entity

wh3_main_ogr_monster_ogre_butcher_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6500

Mass

2100

└ Man Mass

2100.0000

Armour

40

├ Armour

wh2_main_body_40

├ Shield

wh_missile_block_30_metal

Missile Block Chance

30

Leadership

60

Speed

54

└ Man Speed

54

Melee Attack

40

Melee Defence

48

Weapon Strength

400

├ Melee Weapon

wh3_main_ogr_sword_slaughtermaster

Base Weapon Damage

120

Armour-Piercing Weapon Damage

280

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

44

Abilities

  • Extra Ingredients
    "A little bit of this, a pinch of that, and a touch of the other and... stand well back!"
  • Bellyslapper
    An Ogre whose proclivity is for slapping his body, making his flesh ripple and repel the foe.
    Melee Attack -8
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Ironfist
    The ironfist is used by the Ogres to parry blows and block missiles.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.