

Slaughtermaster (Great Maw)
Forever carving flesh for gore-soaked rituals with which to imbue his hungry tribe with terrifying strength.Around camp, Butchers are given a wide berth, for it is best not to get too close in case they are looking for extra ingredients, as fingers or whole limbs have been known to go missing. In battle, however, Butchers are most often found right in the thick of the fighting, where they use their cleavers and magic to great effect. The largest, most fearsome and most powerful Butchers are given the additional title of Slaughtermaster, and there are few things that walk or crawl that such expert killers have not chopped up and prepared for a ritual feast.
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Unit Name Slaughtermaster (Great Maw) |
Main Unit Key wh3_main_ogr_cha_slaughtermaster_great_maw_0 |
Land Unit Key wh3_main_ogr_cha_slaughtermaster_great_maw_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 800 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_ogre_slaughtermaster |
├ Man Entity wh3_main_ogr_monster_ogre_butcher_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 6500 |
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└ Man Mass 2100.0000 |
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├ Armour wh2_main_body_40 |
├ Shield wh_missile_block_30_metal |
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└ Man Speed 54 |
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├ Melee Weapon wh3_main_ogr_sword_slaughtermaster |
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Abilities
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Extra Ingredients
"A little bit of this, a pinch of that, and a touch of the other and... stand well back!" -
Bellyslapper
An Ogre whose proclivity is for slapping his body, making his flesh ripple and repel the foe.Melee Attack -8
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Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Hide (forest)
This unit can hide in forests until enemy units get too close. -
Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Ironfist
The ironfist is used by the Ogres to parry blows and block missiles. - Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
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The Realm of Chaos |