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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Greasus Goldtooth
Greasus Goldtooth Disciples of the MawDisciples of the Maw Lords

Greasus Goldtooth

The fattest, wealthiest and most powerful Ogre in living memory – but still the Overtyrant hungers for more. More!

Tradelord Greasus Tribestealer Drakecrush Gatecrasher Hoardmaster Goldtooth the Shockingly Obese was one of many whelps sired by the infamous Gofg, Tyrant of the Goldtooth tribe. Like his brothers, Greasus grew up to become strong and fat. Unlike his brothers, he killed and ate his own father. As word spread of such prodigious deeds, many Tyrants decided to join the ruthless new leader of the Goldtooth tribe and soon, once again, the Ogre Kingdoms had an Overtyrant. These days, grown older, larger, louder and richer than ever, Goldtooth's coffers fill faster than his Gnoblars can count. Yet Greasus' rampant success has not diminished his greed, or his all-consuming desire to conquer everything he sees.

Greasus Goldtooth

Unit Name

Greasus Goldtooth

Main Unit Key

wh3_main_ogr_cha_greasus_goldtooth_0

Land Unit Key

wh3_main_ogr_cha_greasus_goldtooth_0

Land Unit Group Parents

Lords

Land Unit Group

Great Axe Infantry

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

1

Hit Points

8488

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

th2_greasus_club

├ Man Entity

wh3_main_ogr_cha_greasus

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

8480

Mass

4000

└ Man Mass

4000.0000

Armour

55

├ Armour

wh2_main_body_55

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

35

└ Man Speed

35

Melee Attack

65

Melee Defence

38

Weapon Strength

590

├ Melee Weapon

wh3_main_ogr_mace_greasus

Base Weapon Damage

135

Armour-Piercing Weapon Damage

455

Bonus vs. Large

25

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Everyone Has Their Price
    This hex makes the foe reconsider their options – perhaps leading a warband into almost certain death isn't quite such a good idea after all?
    Melee Attack -24
    Leadership -8
  • Hoardmaster
    The ability to lead your force from the front and melee with the best of 'em is not something to be sniffed at.
    Leadership +8
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
    Melee Defence +24
    Leadership +16

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.