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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Tyrant
Tyrant Disciples of the MawDisciples of the Maw Lords

Tyrant

Colossal, despotic ruler of his tribe – a position earned only by devouring his rivals.

Ogres call the leaders of their tribes Tyrants and it is easy to see why. Tyrants are the biggest and strongest individuals in a hulking race that prides itself on these physical features. To claim rulership over a group of Ogres requires a mighty brawler, a creature powerful enough to wrestle a Giant to the ground or smash his way through a fortified gate using only his bare fists. An Ogre Tyrant uses his tremendous size and brawn to dominate, earning the right to command the tribe by displaying prodigious feats of what the Ogres respect the most – strength, violence, extraordinary girth and a healthy, all-consuming appetite.

Tyrant

Unit Name

Tyrant

Main Unit Key

wh3_main_ogr_cha_tyrant_0

Land Unit Key

wh3_main_ogr_cha_tyrant_0

Land Unit Group Parents

Lords

Land Unit Group

Sword Infantry

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1350

Recruitment Cost

1350

Upkeep Cost

343

Number of Units

1

Hit Points

7008

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_hammer_and_sword

├ Man Entity

wh3_main_ogr_monster_ogre_hero_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7000

Mass

2300

└ Man Mass

2300.0000

Armour

90

├ Armour

wh2_main_heavy_metal_90

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

54

└ Man Speed

54

Melee Attack

63

Melee Defence

40

Weapon Strength

450

├ Melee Weapon

wh3_main_ogr_hammer_sword_tyrant

Base Weapon Damage

135

Armour-Piercing Weapon Damage

315

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Arsebelcher
    Ogre diets are notoriously protein-heavy, ensuring their farts are less than fragrant! As you might expect, the enemy are not best pleased.
    Leadership -8
  • Snacks
    Gnoblars have a number of practical applications, including healing and revitalising an Ogre Tyrant when taken as a snack on the move.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.