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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Skrag the Slaughterer
Skrag the Slaughterer Disciples of the MawDisciples of the Maw Lords

Skrag the Slaughterer

Unbreakable, brutal beyond measure and barely sane, Skrag heeds only the voice of the Great Maw.

Skrag is the legendary Prophet of the Great Maw, also known as the Gore-Harvester and the Maw-that-Walks. Dragging his massive meat-pot behind him – attached to his back with a series of painful, tearing hooks and chains – Skrag hacks and rips at his enemies in a glorious blood-fuelled dedication to the Great Maw. In his wake, he leaves a trail of dismembered limbs and body parts, which it is the duty of his Gore-Gnoblars to retrieve and deposit into his cauldron.

Skrag the Slaughterer

Unit Name

Skrag the Slaughterer

Main Unit Key

wh3_main_ogr_cha_skrag_the_slaughterer_0

Land Unit Key

wh3_main_ogr_cha_skrag_the_slaughterer_0

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

900

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

7208

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13d_wh3_skrag_dual_handblades

├ Man Entity

wh3_main_ogr_monster_skrag_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7200

Mass

2500

└ Man Mass

2500.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

48

└ Man Speed

48

Melee Attack

50

Melee Defence

40

Weapon Strength

430

├ Melee Weapon

wh3_main_ogr_handblades_dual_skrag

Base Weapon Damage

130

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

50

Abilities

  • Extra Ingredients
    "A little bit of this, a pinch of that, and a touch of the other and... stand well back!"
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.