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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Leadbelchers
Leadbelchers Disciples of the MawDisciples of the Maw Missile Monsters & Beasts

Leadbelchers

Roasting and tenderising enemies with point-blank cannon fire creates delicious, ready-to-eat meals.

It is easy enough to spot Ogres from a Leadbelcher unit, for their faces are scorched, they bear severe powder burns, regularly feature eye patches and often resort to protective metal plates hammered into their faces. This is the legacy of point-blank detonations and an imperfect, if not downright clumsy, understanding of black powder. Regardless, these hardy and noticeably deaf Ogres feel it is well worth sacrificing eyebrows, an eye or even a few fingers for the chance to level their devastating cannons at a foe.

Leadbelchers

Unit Name

Leadbelchers

Main Unit Key

wh3_main_ogr_inf_leadbelchers_0

Land Unit Key

wh3_main_ogr_inf_leadbelchers_0

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Monstrous Cannon Infantry

Caste

Monstrous Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

16

Hit Points

4928

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_leadbelcher

├ Man Entity

wh3_main_ogr_monster_ogre_leadbelcher_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

300

Mass

1500

└ Man Mass

1500.0000

Armour

50

├ Armour

wh2_main_body_50

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

42

└ Man Speed

42

Melee Attack

26

Melee Defence

26

Weapon Strength

90

├ Melee Weapon

wh3_main_ogr_ogre_sword

Base Weapon Damage

59

Armour-Piercing Weapon Damage

31

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

24

Ammunition

20

Range

200

Missile Strength

85

├ Missile Weapon

wh3_main_ogr_leadbelcher_gun

├ Projectile

wh3_main_ogr_leadbelcher_shot

Base Missile Damage

33

Armour-Piercing Missile Damage

77

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

13

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ogre Charge
    When attacking braced charge defenders, this unit only loses half of its charge bonus.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.