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HomeHome / Total War: WARHAMMER III / The Great Orthodoxy / Units / Lords
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Boris Ursus
Lords / Halberd Infantry / wh3_main_ksl_cha_boris_0
Boris Ursus
The Tzar of Tzars, the true believer, reborn to light in Kislev's darkest hour.
1200 1200 300 1 4672 1100 85 75 34 50 55 430 40
2
1 Boris Ursus (Warhorse)
Lords / Cavalry / wh3_main_ksl_cha_boris_1
Boris Ursus (Warhorse)
The Tzar of Tzars, the true believer, reborn to light in Kislev's darkest hour.
1400 1400 350 1 5072 1100 105 75 34 50 55 430 65
3
1 Boris Ursus (Urskin)
Lords / Cavalry / wh3_main_ksl_cha_boris_2
Boris Ursus (Urskin)
The Tzar of Tzars, the true believer, reborn to light in Kislev's darkest hour.
1600 1600 400 1 6372 1100 105 75 34 50 55 490 65
4
1 Boyar
Lords / Axe Infantry / wh3_main_ksl_cha_boyar_0
Boyar
Though all Kislevites are equal in the eyes of the Motherland's gods, a Boyar is born to rule. His authority is absolute.
750 1000 250 1 4068 800 85 70 34 50 40 430 45
5
1 Boyar (Warhorse)
Lords / Cavalry / wh3_main_ksl_cha_boyar_1
Boyar (Warhorse)
Though all Kislevites are equal in the eyes of the Motherland's gods, a Boyar is born to rule. His authority is absolute.
950 1200 300 1 4672 800 105 70 34 50 40 430 65
6
1 Boyar (War Bear)
Lords / Cavalry / wh3_main_ksl_cha_boyar_2
Boyar (War Bear)
Though all Kislevites are equal in the eyes of the Motherland's gods, a Boyar is born to rule. His authority is absolute.
1250 1200 300 1 5308 800 105 70 34 55 40 430 65
7
1 Ice Witch (Ice)
Lords / Wizard / wh3_main_ksl_cha_ice_witch_ice_0
Ice Witch (Ice)
Though her graceful bearing belies her deadly sorcery, the power of Winter itself flows through her veins.
400 1000 300 1 3688 600 15 65 38 40 35 320 20
8
1 Ice Witch (Ice) (Warhorse)
Lords / Wizard / wh3_main_ksl_cha_ice_witch_ice_1
Ice Witch (Ice) (Warhorse)
Though her graceful bearing belies her deadly sorcery, the power of Winter itself flows through her veins.
600 1100 300 1 4088 600 45 65 38 40 35 320 40
9
1 Ice Witch (Ice) (War Bear)
Lords / Wizard / wh3_main_ksl_cha_ice_witch_ice_2
Ice Witch (Ice) (War Bear)
Though her graceful bearing belies her deadly sorcery, the power of Winter itself flows through her veins.
900 1100 300 1 4688 600 75 65 38 50 35 320 50
10
1 Ice Witch (Tempest)
Lords / Wizard / wh3_main_ksl_cha_ice_witch_tempest_0
Ice Witch (Tempest)
By definition, the Ice Witch has delved into the most tempestuous of magical lores.
400 1000 300 1 3688 600 15 65 38 40 35 320 20
11
1 Ice Witch (Tempest) (Warhorse)
Lords / Wizard / wh3_main_ksl_cha_ice_witch_tempest_1
Ice Witch (Tempest) (Warhorse)
By definition, the Ice Witch has delved into the most tempestuous of magical lores.
600 1100 300 1 4088 600 45 65 38 40 35 320 40
12
1 Ice Witch (Tempest) (War Bear)
Lords / Wizard / wh3_main_ksl_cha_ice_witch_tempest_2
Ice Witch (Tempest) (War Bear)
By definition, the Ice Witch has delved into the most tempestuous of magical lores.
900 1100 300 1 4688 600 75 65 38 50 35 320 50
13
1 Tzarina Katarin
Lords / Wizard / wh3_main_ksl_cha_katarin_0
Tzarina Katarin
Tzarina Katarin is the greatest Ice Witch for generations, capable of arcane feats not seen since the Khan-Queens of old.
550 1000 250 1 3888 800 15 80 46 50 45 400 20
14
1 Tzarina Katarin (Warhorse)
Lords / Wizard / wh3_main_ksl_cha_katarin_1
Tzarina Katarin (Warhorse)
Tzarina Katarin is the greatest Ice Witch for generations, capable of arcane feats not seen since the Khan-Queens of old.
750 1100 275 1 4288 800 45 80 46 50 45 400 40
15
1 Tzarina Katarin (War Bear)
Lords / Wizard / wh3_main_ksl_cha_katarin_2
Tzarina Katarin (War Bear)
Tzarina Katarin is the greatest Ice Witch for generations, capable of arcane feats not seen since the Khan-Queens of old.
1000 1450 362 1 5088 800 75 80 46 50 45 400 50
16
1 Kostaltyn
Lords / Patriarch / wh3_main_ksl_cha_kostaltyn_0
Kostaltyn
To disobey the Supreme Patriarch is to disobey Ursun himself. All deemed guilty of such heresy will pay an agonising price.
900 1100 300 1 5072 800 20 80 34 60 40 380 30
17
1 Kostaltyn (Warhorse)
Lords / Patriarch / wh3_main_ksl_cha_kostaltyn_1
Kostaltyn (Warhorse)
To disobey the Supreme Patriarch is to disobey Ursun himself. All deemed guilty of such heresy will pay an agonising price.
1100 1100 325 1 5708 800 50 80 34 60 40 380 50
18
1 Kostaltyn (War Bear)
Lords / Patriarch / wh3_main_ksl_cha_kostaltyn_2
Kostaltyn (War Bear)
To disobey the Supreme Patriarch is to disobey Ursun himself. All deemed guilty of such heresy will pay an agonising price.
1300 1300 325 1 6108 800 75 80 34 60 40 460 60