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HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Forsaken of Khorne
Forsaken of Khorne Shadow LegionShadow Legion Infantry

Forsaken of Khorne

Hideous corruption of the flesh may outwardly appear a curse, but for Khorne’s purposes are a blessing.

When the warping forces of Chaos saturate the mortal frames of Khorne’s warriors beyond the limitations of their flesh, they become His Forsaken; deformed, twisted warriors that know nothing but rage. Such changes may bring them closer to the image of Khorne or the spawn of His realm, and go beyond mere strength. Their skin may turn black, red or brass, and their eyes become as dead and white as Daemons'. Their very faces may become the hideous likeness of a Bloodthirster, Bloodletter, Fleshhound or Juggernaut, their eyes may leak poison, or they may be granted the most disfiguring boon of this sort with their entire bodies becoming a hybrid breed of such Daemon spawn.

Forsaken of Khorne

Unit Name

Forsaken of Khorne

Main Unit Key

wh3_dlc20_chs_inf_forsaken_mkho

Land Unit Key

wh3_dlc20_chs_inf_forsaken_mkho

Land Unit Group Parents

Infantry

Land Unit Group

Melee Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

213

Number of Units

80

Hit Points

7360

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_forsaken

├ Man Entity

wh_dlc01_chs_infantry_forsaken_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

84

Mass

230

└ Man Mass

230.0000

Armour

100

├ Armour

wh2_main_body_100

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

46

└ Man Speed

46

Melee Attack

32

Melee Defence

15

Weapon Strength

58

├ Melee Weapon

wh3_dlc20_kho_forsaken

Base Weapon Damage

44

Armour-Piercing Weapon Damage

14

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

36

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.