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HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Khorne’s Bloody Fist (Bloodthirster)
Khorne’s Bloody Fist (Bloodthirster) Shadow LegionShadow Legion Monsters & Beasts

Khorne’s Bloody Fist (Bloodthirster)

Even by Bloodthirster standards, the Bloody Fist stands apart, for it grows stronger as it pounds monstrous enemies to a gory blot on the landscape.

Those few who have confronted a Bloodthirster and survived commonly recall an overwhelming impression of vast size and unchecked barbarity, of roaring and snarling death riding upon stygian wings that eclipse the sun. A Bloodthirster's ruddy skin is covered with coarse fur and brass armour, slick and gleaming with the blood of innumerable victims. This armour is forged upon the Daemon's flesh by Khorne himself and thereafter becomes a living part of the Daemon, even whilst maintaining a brutal intelligence of its own. As such, even the Bloodthirster's armour is wrathful and longs for slaughter.

Khorne’s Bloody Fist (Bloodthirster)

Unit Name

Khorne’s Bloody Fist (Bloodthirster)

Main Unit Key

wh3_twa08_kho_mon_bloodthirster_0_ror

Land Unit Key

wh3_twa08_kho_mon_bloodthirster_0_ror

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

2350

Recruitment Cost

2350

Upkeep Cost

588

Number of Units

1

Hit Points

7732

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu10_wh3_bloodthirster_great_axe

├ Man Entity

wh3_twa08_kho_mon_bloodthirster_ror

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7724

Mass

4000

└ Man Mass

4000.0000

Armour

70

├ Armour

wh2_main_body_70

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

55

└ Man Speed

55

Melee Attack

73

Melee Defence

54

Weapon Strength

480

├ Melee Weapon

wh3_main_kho_bloodthirster_axe

Base Weapon Damage

145

Armour-Piercing Weapon Damage

335

Bonus vs. Large

25

Bonus vs. Infantry

0

Charge Bonus

55

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Goreshell
    The closer to monstrous foes the Bloody Fist is, the less likely it is to die. Truly a blessing from Khorne Himself!
    [[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +10

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Recuitment Requirement
Maximum Number 1