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HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Chosen
Chosen Shadow LegionShadow Legion Infantry

Chosen

Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.

There are those amongst the ranks of the Chaos Warriors who bear the favour of the Dark Gods more than their fellows. Known amongst their kind as 'Chosen', their frames are swollen with unholy power and gifts bestowed on them by the Dark Gods in recognition of the many fell deeds they have committed. These gifts are as varied as any other aspect of Chaos, but most mutations tend to be useful as weapons that aid the quest to inflict devastation on the civilised realms of the world. Even if a Chosen bears no such stigmata, it is clear that he carries the grace of the Dark Gods from his aura of dark menace.

Chosen

Unit Name

Chosen

Main Unit Key

wh_main_chs_inf_chosen_0

Land Unit Key

wh_main_chs_inf_chosen_0

Land Unit Group Parents

Infantry

Land Unit Group

Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1250

Recruitment Cost

1250

Upkeep Cost

313

Number of Units

80

Hit Points

10480

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_axe_and_shield

├ Man Entity

wh_main_infantry_standard_very_large_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

123

Mass

160

└ Man Mass

160.0000

Armour

120

├ Armour

wh2_main_heavy_metal_120

├ Shield

wh_missile_block_60_metal

Missile Block Chance

60

Leadership

85

Speed

28

└ Man Speed

28

Melee Attack

46

Melee Defence

60

Weapon Strength

48

├ Melee Weapon

wh_main_chs_axe_chosen

Base Weapon Damage

34

Armour-Piercing Weapon Damage

14

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

26

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.