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HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Chosen of Tzeentch
Chosen of Tzeentch Shadow LegionShadow Legion Infantry

Chosen of Tzeentch

Like the twisted, manipulative mind of their patron, the favoured footsoldiers of Tzeentch manoeuvre with unpredictable grace.

Despite his position as the God of Magic, Tzeentch, like His brother-Gods, indulges frequently in warfare and favours some warriors over others. To His Chosen He grants not only augmented physical ability and equipment, but also an innate awareness in strategy. Where Khorne’s Chosen comprise of supremely powerful and savage warriors intent on acts of unbounded violence, the Chosen of Tzeentch are more effectively used as part of grand, complex strategies. They are highly cerebral fighters known to plot their manoeuvres so quickly and elaborately that it often appears to their enemies that every eventuality had been planned for ahead of the battle.

Chosen of Tzeentch

Unit Name

Chosen of Tzeentch

Main Unit Key

wh3_dlc20_chs_inf_chosen_mtze

Land Unit Key

wh3_dlc20_chs_inf_chosen_mtze

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1350

Recruitment Cost

1350

Upkeep Cost

338

Number of Units

80

Hit Points

10480

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_axe_and_shield

├ Man Entity

wh_main_infantry_standard_very_large_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

123

Mass

160

└ Man Mass

160.0000

Armour

120

├ Armour

wh2_main_heavy_metal_120

├ Shield

wh_missile_block_60_metal

Missile Block Chance

60

Leadership

85

Speed

28

└ Man Speed

28

Melee Attack

46

Melee Defence

60

Weapon Strength

48

├ Melee Weapon

wh3_dlc20_chs_chosen_mtze_sword

Base Weapon Damage

34

Armour-Piercing Weapon Damage

14

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

26

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Tzeentch
    A unit with the [[col:white]]Mark of Tzeentch has:

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.