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HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Skullcrushers of Khorne
Skullcrushers of Khorne Shadow LegionShadow Legion Cavalry & Chariots

Skullcrushers of Khorne

Knights in hell-forged armour, rewarded for their savage duty with Daemonic mounts from which to spill ever-deeper rivers of blood.

So favoured in the eyes of Khorne are these murderous Knights that the Blood God has gifted them with Juggernauts to carry them to war. These massive Daemonic mounts are made of living metal and pure rage; they are dealers of untold destruction who grind their foes beneath steel sinews and brass hooves. As the blood-crazed Knights bellow their battle cries, their fearsome mounts snort steam and paw out divots the size of shallow graves before stampeding towards the ranks of their prey and flattening anything in their way.

Skullcrushers of Khorne

Unit Name

Skullcrushers of Khorne

Main Unit Key

wh3_main_kho_cav_skullcrushers_0

Land Unit Key

wh3_main_kho_cav_skullcrushers_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Monstrous Shock Cavalry

Caste

Monstrous Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1700

Recruitment Cost

1800

Upkeep Cost

450

Number of Units

32

Hit Points

7840

├ Mount

32

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_chaos_wm_juggernaut_lance_and_shield

├ Man Entity

wh3_dlc20_skullcrusher_rider_blood_dismembers

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

237

Mass

100

└ Man Mass

100.0000

Armour

130

├ Armour

wh2_main_heavy_metal_130

├ Shield

wh_missile_block_30_metal

Missile Block Chance

30

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

42

Melee Defence

40

Weapon Strength

64

├ Melee Weapon

wh3_main_kho_skullcrusher

Base Weapon Damage

19

Armour-Piercing Weapon Damage

45

Bonus vs. Large

10

Bonus vs. Infantry

0

Charge Bonus

70

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.