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HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Marauders of Nurgle (Great Weapons)
Marauders of Nurgle (Great Weapons) Shadow LegionShadow Legion Infantry

Marauders of Nurgle (Great Weapons)

With sickly resilience such as this, shield-bearing becomes the least of a Marauder’s concerns.

Many Marauders offer sacrifices to the Lord of Decay as precaution against illness, but there are those that completely entrust their souls to His care. When epidemics ravage the northern tribes, some chieftains and shamans decree that their only chance of survival is to devote themselves to the Plague Lord. In return for their lives, they champion Nurgle with sword and flame against rival tribes and the hated realms of the south, the marks of their survival borne by their pallid, pockmarked skin likely to also be branded with His three-circled symbol.

Marauders of Nurgle (Great Weapons)

Unit Name

Marauders of Nurgle (Great Weapons)

Main Unit Key

wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons

Land Unit Key

wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons

Land Unit Group Parents

Infantry

Land Unit Group

Great Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

525

Recruitment Cost

525

Upkeep Cost

131

Number of Units

120

Hit Points

10200

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_2handed_axe

├ Man Entity

wh3_dlc20_chs_infantry_mnur_fast_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

77

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

35

└ Man Speed

35

Melee Attack

29

Melee Defence

25

Weapon Strength

30

├ Melee Weapon

wh3_dlc20_chs_marauders_mnur_great_weapons

Base Weapon Damage

7

Armour-Piercing Weapon Damage

23

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

22

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Nurgle
    A unit with the [[col:white]]Mark of Nurgle has:

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.