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HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Knights of the Brazen Throne (Skullcrushers of Khorne)
Knights of the Brazen Throne (Skullcrushers of Khorne) Shadow LegionShadow Legion Cavalry & Chariots

Knights of the Brazen Throne (Skullcrushers of Khorne)

Wet breeches are the least of enemy infantry's problems when this hellish cavalry of Khorne bears down.

So favoured in the eyes of Khorne are these murderous Knights that the Blood God has gifted them with Juggernauts to carry them to war. These massive Daemonic mounts are made of living metal and pure rage; they are dealers of untold destruction who grind their foes beneath steel sinews and brass hooves. As the blood-crazed Knights bellow their battle cries, their fearsome mounts snort steam and paw out divots the size of shallow graves before stampeding towards the ranks of their prey and flattening anything in their way.

Knights of the Brazen Throne (Skullcrushers of Khorne)

Unit Name

Knights of the Brazen Throne (Skullcrushers of Khorne)

Main Unit Key

wh3_dlc20_kho_cav_skullcrushers_mkho_ror

Land Unit Key

wh3_dlc20_kho_cav_skullcrushers_mkho_ror

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Monstrous Shock Cavalry

Caste

Monstrous Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1900

Recruitment Cost

2200

Upkeep Cost

550

Number of Units

32

Hit Points

7840

├ Mount

32

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_dlc20_chaos_lord_hq4_juggernaut_dual_axe

├ Man Entity

wh3_dlc20_skullcrusher_rider_blood_dismembers

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

237

Mass

100

└ Man Mass

100.0000

Armour

130

├ Armour

wh2_main_heavy_metal_130

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

33

└ Man Speed

33

Melee Attack

52

Melee Defence

50

Weapon Strength

64

├ Melee Weapon

wh3_dlc20_kho_skullcrusher_ror

Base Weapon Damage

19

Armour-Piercing Weapon Damage

45

Bonus vs. Large

0

Bonus vs. Infantry

10

Charge Bonus

70

Abilities

  • Murderous Charge
    All in the path of this murderous rampage will have little chance to react before being trampled into a fine red mist.
    Charge Speed x 130%
    Acceleration x 120%
    Charge Bonus x 140%
    Mass x 150%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1