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HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Spawn of Tzeentch
Spawn of Tzeentch Shadow LegionShadow Legion Monsters & Beasts

Spawn of Tzeentch

The gift of Change gone too far, transforming its recipient into a horrifying mass of flesh, innumerable eyes and screaming mouths.

A creature visited by too many gifts of the Dark Gods inevitably succumbs to madness and mutation, and becomes a Chaos Spawn. A once-­humanoid form that has sprouted and burst into an obscene and monstrous anatomy, mutated almost beyond recognition. The eyes of the original creature peer out, a glint of its former personality barely perceptible amidst the fleshy ruin. Chaos Spawn are creatures of unspeakable horror, their twisted bodies sporting an impossible array of spines, eyes and mouths.

Spawn of Tzeentch

Unit Name

Spawn of Tzeentch

Main Unit Key

wh3_main_tze_mon_spawn_of_tzeentch_0

Land Unit Key

wh3_main_tze_mon_spawn_of_tzeentch_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1100

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

16

Hit Points

8768

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hc2_chaos_spawn

├ Man Entity

wh3_main_monster_spawn_of_tzeentch_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

540

Mass

1500

└ Man Mass

1500.0000

Armour

10

├ Armour

wh2_main_body_10

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

42

└ Man Speed

42

Melee Attack

36

Melee Defence

28

Weapon Strength

160

├ Melee Weapon

wh3_main_tze_claws_chaos_spawn

Base Weapon Damage

118

Armour-Piercing Weapon Damage

42

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Tzeentch
    A unit with the [[col:white]]Mark of Tzeentch has:
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
  • Armour-Sundering
    The [[img:ui/battle ui/ability_icons/wh_dlc06_unit_contact_sundered_armour.png]]armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.