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HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Chaos Knights (Lances)
Chaos Knights (Lances) Shadow LegionShadow Legion Cavalry & Chariots

Chaos Knights (Lances)

Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.

Chaos Knights are feared throughout the Old World and beyond as merciless butchers capable of turning the course of battle with a single charge. They are towering brutes atop immensely powerful Chaos Steeds, rider and mount clad in thickest plate, each section of armour crafted by a master Daemonsmith. Even their frightful reputation is a weapon in its own right, crippling those who would stand against them before a single blow is struck. Each is a paragon amongst his warrior brethren, for he has trod the path of damnation for many years and holds the favour of the Dark Gods.

Chaos Knights (Lances)

Unit Name

Chaos Knights (Lances)

Main Unit Key

wh_main_chs_cav_chaos_knights_1

Land Unit Key

wh_main_chs_cav_chaos_knights_1

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

War Beast

Class

Shock Cavalry

Custom Battle Cost

1400

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

60

Hit Points

7620

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_dlc20_chaos_knights_hr1_large_heavy_horse_lance_sword_and_shield

├ Man Entity

wh3_dlc20_chaos_knight_rider_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

119

Mass

130

└ Man Mass

130.0000

Armour

120

├ Armour

wh2_main_heavy_metal_120

├ Shield

wh_missile_block_30_metal

Missile Block Chance

30

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

42

Melee Defence

36

Weapon Strength

53

├ Melee Weapon

wh_main_chs_lance_chaos_knight

Base Weapon Damage

36

Armour-Piercing Weapon Damage

17

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

80

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.