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HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Marauders of Khorne (Dual Weapons)
Marauders of Khorne (Dual Weapons) Shadow LegionShadow Legion Infantry

Marauders of Khorne (Dual Weapons)

A Marauder's hand devoid of a weapon is useless in the eyes of Khorne.

Amongst the savage Northmen there is barely a tribe whose warriors do not include those who honour the Blood God. The lifestyle of Marauder societies near places such as Troll Country or the wild Steppes dovetails neatly with the behaviour the Blood God expects from His followers. Marauders who choose to worship Khorne simply view His patronage as a practical consideration, for those who pay tribute to their dread Lord quickly find themselves blessed with strength and ferocity. However, every lowly devotee of Khorne finds himself on a road to an all-consuming bloodlust that only the most strong-willed can resist, and only the very best can hope to sate.

Marauders of Khorne (Dual Weapons)

Unit Name

Marauders of Khorne (Dual Weapons)

Main Unit Key

wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons

Land Unit Key

wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons

Land Unit Group Parents

Infantry

Land Unit Group

Berserker Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

575

Recruitment Cost

575

Upkeep Cost

144

Number of Units

120

Hit Points

9360

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_khorne_dual_axe

├ Man Entity

wh_main_chs_infantry_fast_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

70

Mass

100

└ Man Mass

100.0000

Armour

35

├ Armour

wh3_dlc20_heavy_metal_35

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

35

└ Man Speed

35

Melee Attack

34

Melee Defence

17

Weapon Strength

40

├ Melee Weapon

wh3_dlc20_chs_marauders_mkho_dual_axes

Base Weapon Damage

30

Armour-Piercing Weapon Damage

10

Bonus vs. Large

0

Bonus vs. Infantry

5

Charge Bonus

30

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.