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HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Knights of Immolation (Doom Knights of Tzeentch)
Knights of Immolation (Doom Knights of Tzeentch) Shadow LegionShadow Legion Cavalry & Chariots

Knights of Immolation (Doom Knights of Tzeentch)

Tzeentch's Knights scorch the earth, proving to all there's no fighting the fires of fate.

Doom Knights are some of the most powerful mortals the world has ever seen. They tame the Discs of Tzeentch and thus consider themselves superior even to other champions of Chaos. Screeching through the air like few before them, they would be a wonderous sight to behold if their coming did not always spell death and, as is their namesake, total and utter doom. There is no escape from the Doom Knights, and as you would be right to expect, they show no mercy whatsoever.

Knights of Immolation (Doom Knights of Tzeentch)

Unit Name

Knights of Immolation (Doom Knights of Tzeentch)

Main Unit Key

wh3_twa07_tze_cav_doom_knights_ror_0

Land Unit Key

wh3_twa07_tze_cav_doom_knights_ror_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Flying Cavalry

Caste

Monstrous Cavalry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1700

Recruitment Cost

1800

Upkeep Cost

450

Number of Units

24

Hit Points

5880

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_chaos_wm_disc01_lance_and_shield

├ Man Entity

wh3_main_cavalry_tze_disc_knight_blood

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

237

Mass

1000

└ Man Mass

1000.0000

Armour

120

├ Armour

wh2_main_heavy_metal_120

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

90

Speed

105

└ Man Speed

105

Melee Attack

54

Melee Defence

45

Weapon Strength

80

├ Melee Weapon

wh3_twa07_tze_lance_doom_knight_ror

Base Weapon Damage

56

Armour-Piercing Weapon Damage

24

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

52

Abilities

  • Searing Torrent
    Angry spirits inhabit discs of great power, spewing Tzeentchian fire on all those below.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Can Fly
    This unit can fly.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Mark of Tzeentch
    A unit with the [[col:white]]Mark of Tzeentch has:

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1