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HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Bloodletters of Khorne
Bloodletters of Khorne Shadow LegionShadow Legion Infantry

Bloodletters of Khorne

The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier.

The Daemon hordes of Khorne consist of ferocious Bloodletters, deadly warriors believed to have been foremost amongst the Blood God's followers in mortal life and whose will is as implacable and blood-hungry as Khorne himself. When loosed to the fray, Bloodletters sprint from one enemy to the next, hacking the foe apart before springing away in search of new victims. With each fresh kill, the Bloodletters loose great shouts of victory that echo across the battlefield and chill the souls of all who hear.

Bloodletters of Khorne

Unit Name

Bloodletters of Khorne

Main Unit Key

wh3_main_kho_inf_bloodletters_0

Land Unit Key

wh3_main_kho_inf_bloodletters_0

Land Unit Group Parents

Infantry

Land Unit Group

Greatsword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Number of Units

100

Hit Points

8000

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6f_wh3_bloodletters_2handed_sword

├ Man Entity

wh3_main_kho_inf_bloodletter_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

72

Mass

125

└ Man Mass

125.0000

Armour

35

├ Armour

wh2_main_body_35

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

38

└ Man Speed

38

Melee Attack

34

Melee Defence

26

Weapon Strength

34

├ Melee Weapon

wh3_main_kho_bloodletters_helblade

Base Weapon Damage

11

Armour-Piercing Weapon Damage

23

Bonus vs. Large

0

Bonus vs. Infantry

9

Charge Bonus

30

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.