Left Panel
menu
HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Chaos Warriors of Tzeentch
Chaos Warriors of Tzeentch Shadow LegionShadow Legion Infantry

Chaos Warriors of Tzeentch

The Warriors of Change never deviate from Tzeentch’s will, for He knows every facet of their hearts and minds.

Chaos Warriors of Tzeentch tend to be subtly individual, with many small differences between them. Typically their plate armour and shield will be engraved with intricately patterned sigils that radiate with raw power, or flow with blinking eyes or gibbering mouths, or are perhaps inscribed with a minute arcane text making the wearer literally a walking grimoire. Though it is not immediately visible, many will have mutated flesh, their Chaos armour melting and reforming around the warped appendages of their bodies. They are deadly and unpredictable; they are warriors who have the favour of the God of Magic.

Chaos Warriors of Tzeentch

Unit Name

Chaos Warriors of Tzeentch

Main Unit Key

wh3_dlc20_chs_inf_chaos_warriors_mtze

Land Unit Key

wh3_dlc20_chs_inf_chaos_warriors_mtze

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

213

Number of Units

100

Hit Points

9000

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_axe_and_shield

├ Man Entity

wh_main_infantry_standard_very_large_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

82

Mass

160

└ Man Mass

160.0000

Armour

100

├ Armour

wh2_main_heavy_metal_100

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

75

Speed

28

└ Man Speed

28

Melee Attack

36

Melee Defence

44

Weapon Strength

36

├ Melee Weapon

wh3_dlc20_chs_warriors_mtze_sword

Base Weapon Damage

26

Armour-Piercing Weapon Damage

10

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Tzeentch
    A unit with the [[col:white]]Mark of Tzeentch has:

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.