Left Panel
menu
HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Uncle Furuncle (Great Unclean One)
Uncle Furuncle (Great Unclean One) Shadow LegionShadow Legion Monsters & Beasts

Uncle Furuncle (Great Unclean One)

Those who’ve heard of Uncle Furuncle know to steer well clear of his gaseous girth, lest a torrent of putrid filth descend upon them from gods know where!

A gigantic figure bloated with decay, disease and all imaginable kinds of physical corruption, the Daemon's skin is a necrose and leathery surface covered with pockmarks, sores and other signs of loathsome infestation. His inner organs, rank with decay, spill through the ruptured skin and hang like rotting drapes about an immense girth. From these organs burst tiny pustulant creatures called Nurglings, which chew and suck upon the nauseous juices within. Such foulness echoes the fundamental truth of the universe: whilst there is life, there will be ruin and decay, even unto the end of all things.

Uncle Furuncle (Great Unclean One)

Unit Name

Uncle Furuncle (Great Unclean One)

Main Unit Key

wh3_twa08_nur_mon_great_unclean_one_0_ror

Land Unit Key

wh3_twa08_nur_mon_great_unclean_one_0_ror

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

2200

Recruitment Cost

2200

Upkeep Cost

550

Number of Units

1

Hit Points

11360

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu9b_wh3_great_unclean_one_sword

├ Man Entity

wh3_main_monster_great_unclean_one

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

11352

Mass

7000

└ Man Mass

7000.0000

Armour

50

├ Armour

wh2_main_body_50

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

36

└ Man Speed

36

Melee Attack

67

Melee Defence

56

Weapon Strength

500

├ Melee Weapon

wh3_main_great_unclean_one

Base Weapon Damage

150

Armour-Piercing Weapon Damage

350

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

  • Stream of Corruption
    A poisonous spurt of diseased gas and bile spews forth from the spellcaster's diseased lungs, drenching the enemy in vile, choking pus.
  • Cloud of Flies
    Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
    Melee Defence +9
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Spirit Leech
    Just as a leech draws blood, the Wizard extends an ebon hand towards the chosen foe, sucking away their spirit through the tainted Lore of Death.
  • Defiling Deluge
    By which the Great Unclean One calls down a disgusting shower of putrid yuck to heal themselves and harm those foes unfortunate enough to be caught in it.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement
Maximum Number 1