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HomeHome / Total War: WARHAMMER III / Shadow Legion / Units / Chaos Sorcerer Lord (Shadows) (Chaos Dragon)
Chaos Sorcerer Lord (Shadows) (Chaos Dragon) Shadow LegionShadow Legion Lords

Chaos Sorcerer Lord (Shadows) (Chaos Dragon)

This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.

Those champions of Chaos who seek mastery over the magical arts are known as Chaos Sorcerers, and they are madmen and malcontents all. They are amongst the most awful and depraved of all servants of the Ruinous Powers, for they long ago sold their souls in exchange for the heady elixir of pure power. Where many of the world's Wizards, such as those taught by the Colleges of Magic in Altdorf, glean their arcane skill from long years of painstaking research, a Chaos Sorcerer's understanding of the Winds of Magic is often instant and innate. Without the patience and wisdom that such study brings, an inexorable descent into deformity and madness is nigh on inevitable.

Chaos Sorcerer Lord (Shadows) (Chaos Dragon)

Unit Name

Chaos Sorcerer Lord (Shadows) (Chaos Dragon)

Main Unit Key

wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_4

Land Unit Key

wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_4

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

2100

Recruitment Cost

2100

Upkeep Cost

525

Number of Units

1

Hit Points

7308

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_dr1b_chaos_dragon_wb_sword_and_shield

├ Man Entity

wh3_dlc20_chs_cha_chaos_sorcerer_shadows

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7300

Mass

600

└ Man Mass

600.0000

Armour

70

├ Armour

wh2_main_body_70

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

33

└ Man Speed

33

Melee Attack

46

Melee Defence

40

Weapon Strength

520

├ Melee Weapon

wh_dlc01_chs_dragon_caster

Base Weapon Damage

140

Armour-Piercing Weapon Damage

380

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

45

Abilities

  • Dark Fire of Chaos
    The dark flames of Chaos burn flesh, armour and souls alike; the Ruinous Powers do not discriminate.
  • Paragon of Ruin
    The Warriors of Chaos gather behind a force of almighty carnage, empowered by the very presence of their barbarous Lord.
    Charge Bonus x 105%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
  • Evasion
    Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
    Speed x 105%
    Melee Defence +5

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.