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HomeHome / Total War: WARHAMMER III / Clan Pestilens / Units / Lords
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Tretch Craventail
Lords / Spear Infantry / wh2_dlc09_skv_cha_tretch_craventail
Tretch Craventail
Tretch's formidable repertoire of underhanded skills, combined with his famously good luck, has led to a number of legendary deeds!
750 900 225 1 4288 450 90 65 42 40 70 400 40
2
1 Deathmaster Snikch
Lords / Triple Sword Infantry / wh2_dlc14_skv_cha_deathmaster_snikch_0
Deathmaster Snikch
Eshin’s supreme operative is a potent instrument of murder and sabotage, unseen until the fleeting moment of his victim's death.
1050 1050 263 1 3920 550 30 70 54 70 50 460 60
3
1 Master Assassin
Lords / Hybrid-Weapon Infantry / wh2_dlc14_skv_cha_master_assassin_0
Master Assassin
Only after surviving the Nightlord’s toughest trials can an Eshin warrior consider himself a master in the methodologies of murder and sabotage.
900 900 225 1 3688 500 30 65 54 60 45 380 60 40 125 375
4
1 Grey Seer (Plague)
Lords / Wizard / wh2_main_skv_cha_grey_seer_plague_0
Grey Seer (Plague)
The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies.
350 1000 250 1 3688 300 20 55 42 30 34 310 15
5
1 Grey Seer (Plague) (Screaming Bell)
Lords / Wizard / wh2_main_skv_cha_grey_seer_plague_1
Grey Seer (Plague) (Screaming Bell)
The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies.
1150 1150 287 1 6276 2100 100 85 44 30 34 200 15
6
1 Lord Skrolk
Lords / Wizard / wh2_main_skv_cha_lord_skrolk
Lord Skrolk
The Great Horned Rat breathes pestilence through Skrolk, infecting the very world beneath his fetid feet.
850 1000 250 1 4672 400 30 65 42 54 45 400 30
7
1 Queek Headtaker
Lords / Sword Infantry / wh2_main_skv_cha_queek_headtaker
Queek Headtaker
Queek is unscrupulous, vicious and without mercy. The Skaven, therefore, consider him most admirable.
950 1100 263 1 4288 650 110 70 40 66 46 420 50
8
1 Warlord
Lords / Sword Infantry / wh2_main_skv_cha_warlord_0
Warlord
Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.
550 700 300 1 4068 650 90 60 40 50 55 400 35