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HomeHome / Total War: WARHAMMER III / Clan Pestilens / Units / Queek Headtaker
Queek Headtaker Clan PestilensClan Pestilens Lords

Queek Headtaker

Queek is unscrupulous, vicious and without mercy. The Skaven, therefore, consider him most admirable.

Warlord Queek Headtaker is Right Claw to Warlord Gnawdwell, grand ruler of Clan Mors and member of the Council of Thirteen. That Queek has risen so high in arguably the most powerful Warlord clan is a credit to the terrible violence he unleashed on any in his way. Queek's vicious streak and vitriolic temper, along with his immense ego, are legendary amongst Skaven, who regard such traits as greatly admirable. Although his scarlet-armoured Stormvermin often accompany him, Warlord Queek takes pleasure in personally dispatching enemy leaders. In his arrogance, he carries the severed heads of his latest opponents on a trophy rack to remind followers - and Warlord Gnawdwell - of the fighting prowess of the almighty Warlord Queek, the Headtaker, the Dwarf-smiter. Adorned upon spikes in Queek's collection are Krug Ironhand, Ikit Slash of Fester Spike, and the hands of Baron Albrecht Kraus of Averland.

Queek Headtaker

Unit Name

Queek Headtaker

Main Unit Key

wh2_main_skv_cha_queek_headtaker

Land Unit Key

wh2_main_skv_cha_queek_headtaker

Land Unit Group Parents

Lords

Land Unit Group

Sword Infantry

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

950

Recruitment Cost

1100

Upkeep Cost

263

Number of Units

1

Hit Points

4288

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_sword_and_hook

├ Man Entity

wh2_main_skv_infantry_fast_hero_queek_headtaker

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4280

Mass

650

└ Man Mass

650.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

40

└ Man Speed

40

Melee Attack

66

Melee Defence

46

Weapon Strength

420

├ Melee Weapon

wh2_main_skv_cha_queek_headtaker

Base Weapon Damage

80

Armour-Piercing Weapon Damage

340

Bonus vs. Large

0

Bonus vs. Infantry

35

Charge Bonus

50

Abilities

  • Verminous Valour
    There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct.
    Speed x 125%
    Leadership +8
  • Trophy Heads
    Oft-times, killers retain the heads of their victims as prizes or reminders of dark deeds done.
    Melee Attack -24
    Melee Defence -40
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
    Melee Defence +24
    Leadership +16

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Duellist
    This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.