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HomeHome / Total War: WARHAMMER III / Clan Pestilens / Units / Deathmaster Snikch
Deathmaster Snikch Clan PestilensClan Pestilens Lords

Deathmaster Snikch

Eshin’s supreme operative is a potent instrument of murder and sabotage, unseen until the fleeting moment of his victim's death.

Deathmaster Snikch is the Chief Assassin and prime agent of Lord Sneek, Lord of Decay and Nightlord of Clan Eshin. His infamy is only exceeded by the mystery which surrounds his whereabouts at any particular time. Lord Sneek ensures that this is the case – as long as no one knows Snikch's location no one can truly feel safe. Deathmaster Snikch has appeared all over the Old World at one time or another, seldom being seen but always leaving his distinctive symbol traced in blood beside the decapitated heads of his victims. No one truly knows what horrors the Deathmaster has perpetrated during his long and mysterious existence. It is only on the battlefield that the Deathmaster's presence can at least be felt, stalking his victims, concealed beneath the magical Cloak of Shadows, its ensorcelled power strong enough to make a mockery of the most intricate defences. Where the stealthy tread of Deathmaster Snikch falls, no prince or warlord is safe from his blades.

Deathmaster Snikch

Unit Name

Deathmaster Snikch

Main Unit Key

wh2_dlc14_skv_cha_deathmaster_snikch_0

Land Unit Key

wh2_dlc14_skv_cha_deathmaster_snikch_0

Land Unit Group Parents

Lords

Land Unit Group

Triple Sword Infantry

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1050

Recruitment Cost

1050

Upkeep Cost

263

Number of Units

1

Hit Points

3920

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_dlc14_snikch_dual_sword

├ Man Entity

wh2_dlc14_skv_infantry_hero_snikch_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3912

Mass

550

└ Man Mass

550.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

54

└ Man Speed

54

Melee Attack

70

Melee Defence

50

Weapon Strength

460

├ Melee Weapon

wh2_dlc14_skv_cha_snikch

Base Weapon Damage

160

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

60

Abilities

  • Deathmaster's Sigil
    Snikch leaves his distinctive symbol traced in blood beside his victims, so others will know the Deathmaster is abroad, and live in mortal dread.
  • Concealment Bombs
    When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
    Speed x 125%
    Melee Defence +24

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Scaling Damage
    The amount of damage that this unit causes increases based on the amount of hitpoints the target has lost.
  • Weeping Blade
    Weeping Blades devour armour. A couple of slashes is all that's needed for their corrosive venom to eat through even the thickest of plates.
  • Stalk
    This unit can move hidden in any terrain.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.