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HomeHome / Total War: WARHAMMER III / Clan Moulder / Units / Heroes
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Eshin Sorcerer
Heroes / Wizard / wh2_dlc14_skv_cha_eshin_sorcerer_0
Eshin Sorcerer
Mysterious techniques and tricks from the distant east enable the Eshin Sorcerer to weave fiendish spells of pain and misdirection.
350 1000 250 1 3600 300 20 50 42 35 40 310 15
2
1 Assassin
Heroes / Melee Specialist / wh2_main_skv_cha_assassin
Assassin
What cannot be solved with poisons and subterfuge from afar, is dealt with up close with twin blades of death.
500 800 200 1 3572 400 20 60 54 60 35 375 40
3
1 Plague Priest
Heroes / Wizard / wh2_main_skv_cha_plague_priest_0
Plague Priest
The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge.
500 1000 250 1 3840 250 20 60 42 40 32 280 20
4
1 Plague Priest (Plague Furnace)
Heroes / Wizard / wh2_main_skv_cha_plague_priest_2
Plague Priest (Plague Furnace)
The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge.
1400 1400 325 1 5876 1950 90 85 42 30 26 200 20
5
1 Warlock Engineer
Heroes / Wizard / wh2_main_skv_cha_warlock_engineer
Warlock Engineer
Marching to war with magical machinations; outrageous and heretical, but most of all deadly.
400 1000 250 1 3420 250 45 50 42 25 32 280 10