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HomeHome / Total War: WARHAMMER III / Clan Moulder / Units / Eshin Sorcerer
Eshin Sorcerer Clan MoulderClan Moulder Heroes

Eshin Sorcerer

Mysterious techniques and tricks from the distant east enable the Eshin Sorcerer to weave fiendish spells of pain and misdirection.

The Art of the Silent Death wasn’t the only thing Clan Eshin brought back when they returned from Cathay. A few Skaven delved into the black arts of magic. Blending what they already knew of the Warp with the techniques used by Cathay Sorcerers, they developed a new lore, one that serves to enhance their clan’s power and mystique. Eshin Sorcerers are mysterious, rare, and keep to themselves; they are well aware that the Grey Seers brook no competition from other Skaven spellcasters.

Eshin Sorcerer

Unit Name

Eshin Sorcerer

Main Unit Key

wh2_dlc14_skv_cha_eshin_sorcerer_0

Land Unit Key

wh2_dlc14_skv_cha_eshin_sorcerer_0

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

350

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3600

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_eshin_staff_and_sword

├ Man Entity

wh2_dlc14_skv_infantry_hero_eshin_sorcerer

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3592

Mass

300

└ Man Mass

300.0000

Armour

20

├ Armour

wh2_main_body_20

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

42

└ Man Speed

42

Melee Attack

35

Melee Defence

40

Weapon Strength

310

├ Melee Weapon

wh2_main_skv_cha_staff_lord

Base Weapon Damage

217

Armour-Piercing Weapon Damage

93

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

15

Abilities

  • Concealment Bombs
    When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.