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HomeHome / Total War: WARHAMMER III / Clan Moulder / Units / Plague Priest
Plague Priest Clan MoulderClan Moulder Heroes

Plague Priest

The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge.

Plague Priests are the most degenerate ratmen of the Disciples of Decay, otherwise known as Clan Pestilens. They lead their foul brethren in the creation of new and virulent diseases – forever searching for the ultimate plague that can weaken all nations so that the Skaven can rise up and rule supreme. The Plague Priests claim the great Harbinger of Disease himself, the Horned Rat, grants them sorcerous powers to aid their unholy mission. Whether their arcane might is granted by a divine presence or from long study of the Book of Woe, there is no denying the noxious powers of the Plague Priests. Vomiting geysers of black death or cursing the enemy from afar so that he erupts with blistering boils. Plague Priests wield loathsome, but potent magics. When the outcome of a battle has particular importance to Clan Pestilens, the Plague Priest may even sanction the building of a great Plague Furnace to accompany the brotherhood on their divine mission to destroy all those who oppose them.

Plague Priest

Unit Name

Plague Priest

Main Unit Key

wh2_main_skv_cha_plague_priest_0

Land Unit Key

wh2_main_skv_cha_plague_priest_0

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

500

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3840

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_censer

├ Man Entity

wh2_main_skv_infantry_hero_plague_priest

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3832

Mass

250

└ Man Mass

250.0000

Armour

20

├ Armour

wh2_main_body_20

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

42

└ Man Speed

42

Melee Attack

40

Melee Defence

32

Weapon Strength

280

├ Melee Weapon

wh2_main_skv_cha_censer_hero

Base Weapon Damage

84

Armour-Piercing Weapon Damage

196

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Plague Censer
    Warpstone dust and vile contagions fill this diabolical censer, exposure to which does horrendous things to bodies and minds alike.
  • Spellcaster
    This unit can cast spells.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.