Left Panel
menu
HomeHome / Total War: WARHAMMER III / Naggarond / Units / Monsters & Beasts
Naggarond Naggarond Units

Monsters & Beasts

Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
60 Harpies
Monsters & Beasts / Flying Melee Infantry / wh2_main_def_inf_harpies
Harpies
With savage claws and malicious temperament, to rip through enemies with grim delight.
500 600 150 60 5220 200 15 52 48 22 38 44 20
2
60 The Crows of Khaine (Harpies)
Monsters & Beasts / Flying Melee Infantry / wh2_dlc14_def_inf_harpies_ror_0
The Crows of Khaine (Harpies)
The flying manifestations of Khaine himself swoop down from above, feasting on their prey with fiery vengeance.
750 750 188 60 5220 200 15 62 48 29 48 44 20
3
1 Feral Manticore
Monsters & Beasts / Flying Monster / wh2_dlc10_def_mon_feral_manticore_0
Feral Manticore
These incarnations of Khaine strike fear in to all those who stand before them.
800 800 200 1 5103 1600 45 56 70 40 34 445 50
4
1 War Hydra
Monsters & Beasts / Monster / wh2_main_def_mon_war_hydra
War Hydra
A furious battlefield force; savage in combat and notoriously difficult to kill.
1600 1600 400 1 9458 5000 60 65 46 52 32 440 45
5
1 Kharibdyss
Monsters & Beasts / Monster Killer / wh2_dlc10_def_mon_kharibdyss_0
Kharibdyss
A loathsome beast of uncharted depths possessing colossal strength and insatiable hunger.
1600 1650 413 1 10400 5000 60 65 46 55 38 500 45
6
1 Chill of Sontar (War Hydra)
Monsters & Beasts / Monster / wh2_dlc10_def_mon_chill_of_sontar_ror_0
Chill of Sontar (War Hydra)
The Chill of Sontar is a ruthless killing machine.
1950 1950 488 1 9458 5000 60 75 46 64 41 440 45
7
1 Black Dragon
Monsters & Beasts / Flying Monster / wh2_main_def_mon_black_dragon
Black Dragon
Poison, horns, claws and teeth; a myriad ways to destroy the foe.
1900 2100 525 1 8324 4000 90 70 65 50 46 520 50