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Kharibdyss NaggarondNaggarond Monsters & Beasts

Kharibdyss

A loathsome beast of uncharted depths possessing colossal strength and insatiable hunger.

The Kharibdyss is a loathsome beast of the uncharted depths, goaded to war by the Dark Elves. It is brutish and slow-witted at heart and simply rampages wherever hunger leads it. It is one of the most formidable weapons under Druchii command. Its slimy body, adapted to resist the pressures of the ocean, is unstoppable on land, possessing colossal strength and incredible fortitude. Smaller foes are simply swept into its maw by its crown of flailing tentacles. Larger foes are entangled and held fast whilst razor-sharp teeth feast upon their succulent flesh.

Kharibdyss

Unit Name

Kharibdyss

Main Unit Key

wh2_dlc10_def_mon_kharibdyss_0

Land Unit Key

wh2_dlc10_def_mon_kharibdyss_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster Killer

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1600

Recruitment Cost

1650

Upkeep Cost

413

Number of Units

1

Hit Points

10400

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

dr2_kharibdyss

├ Man Entity

wh2_dlc10_def_monster_kharibdyss

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

10392

Mass

5000

└ Man Mass

5000.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

46

└ Man Speed

46

Melee Attack

55

Melee Defence

38

Weapon Strength

500

├ Melee Weapon

wh2_dlc10_def_kharibdyss

Base Weapon Damage

150

Armour-Piercing Weapon Damage

350

Bonus vs. Large

30

Bonus vs. Infantry

0

Charge Bonus

45

Abilities

  • Abyssal Howl
    The Kharibdyss lets out a spine-chilling howl, terrifying those who would dare to stand in its path.
    Leadership -8
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.