Left Panel
menu
HomeHome / Total War: WARHAMMER III / Naggarond / Units / Heroes
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Master
Heroes / Melee Specialist / wh2_dlc14_def_cha_master_0
Master
Masters are Dreadlords in the making. They are yet to prove themselves in command of their own raiding party, but are eager to show their abilities and deadly ambition.
550 1200 300 1 3700 400 90 75 36 36 50 360 20
2
1 Master (Dark Steed)
Heroes / Melee Specialist / wh2_dlc14_def_cha_master_1
Master (Dark Steed)
Masters are Dreadlords in the making. They are yet to prove themselves in command of their own raiding party, but are eager to show their abilities and deadly ambition.
600 1200 300 1 4288 500 90 75 36 36 50 360 55
3
1 Master (Cold One)
Heroes / Melee Specialist / wh2_dlc14_def_cha_master_2
Master (Cold One)
Masters are Dreadlords in the making. They are yet to prove themselves in command of their own raiding party, but are eager to show their abilities and deadly ambition.
750 1200 300 1 4478 500 110 75 36 36 50 360 55
4
1 Death Hag
Heroes / Melee Specialist / wh2_main_def_cha_death_hag_0
Death Hag
Potions, poisons, and words of power, to affect weak minds or strike their owners down.
600 600 150 1 3688 400 10 75 44 62 35 400 35
5
1 Khainite Assassin
Heroes / Hybrid Weapon Specialist / wh2_main_def_cha_khainite_assassin_0
Khainite Assassin
As swift as the wind, dark as the shadows, deadly as a thousand blades.
700 1000 250 1 3688 400 30 65 45 70 42 350 18 50 70 720
6
1 Sorceress (Dark)
Heroes / Wizard / wh2_main_def_cha_sorceress_dark_0
Sorceress (Dark)
The Dark Convent summon the Ruinous Powers to sow insanity amongst the foe.
300 1000 250 1 3420 400 10 60 36 39 30 285 15
7
1 Sorceress (Dark) (Dark Steed)
Heroes / Wizard / wh2_main_def_cha_sorceress_dark_1
Sorceress (Dark) (Dark Steed)
The Dark Convent summon the Ruinous Powers to sow insanity amongst the foe.
500 1100 275 1 3840 400 40 60 36 39 30 285 35