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HomeHome / Total War: WARHAMMER III / Naggarond / Units / Khainite Assassin
Khainite Assassin NaggarondNaggarond Heroes

Khainite Assassin

As swift as the wind, dark as the shadows, deadly as a thousand blades.

Assassins are masters of a subtle and murderous magic, trained from infancy to be the chosen warriors of Khaine. They move silently and with a precision that surpasses even the standards of other Elves. Blindfolded, an Assassin can walk sure-footedly across the spears of an embattled phalanx, or strike a precise flurry of blows so that each cut exploits a different weakness of armour or flesh. Assassins are also masters of using poison, and they coat their weapons in a variety of toxins - some are deadly, others paralyse or stupefy their victim. One scratch from some of these poisons is enough to send a man into agonising paroxysms as his nerves burn, his heart explodes or his bones crack and shatter. Assassins take great pleasure in the awful demises of their victims and often keep prisoners alive for many days. Often, they extract confessions and information from captives much more quickly than the crude tortures used by other Naggarothi interrogators.

Khainite Assassin

Unit Name

Khainite Assassin

Main Unit Key

wh2_main_def_cha_khainite_assassin_0

Land Unit Key

wh2_main_def_cha_khainite_assassin_0

Land Unit Group Parents

Heroes

Land Unit Group

Hybrid Weapon Specialist

Caste

Hero

Category

Missile Infantry

Class

Command

Custom Battle Cost

700

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3688

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_sword_and_handbow

├ Man Entity

wh2_main_def_infantry_hero_fast_blood_khainite_assassin

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3680

Mass

400

└ Man Mass

400.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

45

└ Man Speed

45

Melee Attack

70

Melee Defence

42

Weapon Strength

350

├ Melee Weapon

wh2_main_def_khainite_assassin

Base Weapon Damage

230

Armour-Piercing Weapon Damage

120

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Ammunition

50

Range

70

Missile Strength

720

├ Missile Weapon

wh2_main_def_handbow_bolt_khainite_assassin

├ Projectile

wh2_main_def_handbow_bolt_khainite_assassin

Base Missile Damage

140

Armour-Piercing Missile Damage

40

├ Number of Projectiles

2

├ Shots per volley

1

Reload Time

5

Accuracy

10

Reload Skill

0

Abilities

  • Assassin's Trophy
    It should be no great surprise that those already adept in the art of silent death continue to improve with time and practice.
    Melee Attack -24
    Melee Defence -24
  • Black Lotus
    This poison contains a powerful narcotic and drives its victims to delusional insanity.
  • Dark Venom
    A victim of Dark Venom knows only a drawn-out and agonising death.
    Base Weapon Damage x 190%
  • Murderous Mastery
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Stalk
    This unit can move hidden in any terrain.
  • Good Against Gates
    Doors and gates all across the world fear the Khainite Assassin's assortment of lock picks and acid vials.
  • Duellist
    This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.