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Bonerattlaz Bonerattlaz Units

Missile Infantry

Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / wh_main_grn_inf_goblin_archers
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
375 375 94 120 6120 90 25 40 33 10 15 24 5 24 115 14
2
120 Night Goblin Archers
Missile Infantry / Missile Infantry / wh_main_grn_inf_night_goblin_archers
Night Goblin Archers
Raining arrows from a distance is the preferred Greenskin tactic.
475 475 119 120 6480 90 15 40 35 15 20 27 7 24 115 14
3
90 Orc Arrer Boyz
Missile Infantry / Missile Infantry / wh_main_grn_inf_orc_arrer_boyz
Orc Arrer Boyz
From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all.
500 500 125 90 6930 130 30 55 31 23 14 34 10 22 140 18
4
90 Savage Orc Arrer Boyz
Missile Infantry / Missile Infantry / wh_main_grn_inf_savage_orc_arrer_boyz
Savage Orc Arrer Boyz
Savage Orc Arrer Boyz aren't always precise but remain deadly. Precisely deadly, you might say.
550 550 138 90 6930 140 0 55 37 24 10 35 12 22 140 18
5
120 Night Goblin Archers (Fanatics)
Missile Infantry / Missile Infantry / wh_main_grn_inf_night_goblin_fanatics_1
Night Goblin Archers (Fanatics)
Between bow shots, the Night Goblin Archers send their Fanatic hostages forth to cause mayhem.
600 600 151 120 6480 90 15 40 35 15 20 27 7 24 115 14
6
120 Da Rusty Arrers (Night Goblin Archers)
Missile Infantry / Missile Infantry / wh_dlc06_grn_inf_da_rusty_arrers_0
Da Rusty Arrers (Night Goblin Archers)
A piercing arrow is debilitating enough, yet all manner of filth and corrosion is loosed from their crude bows.
600 600 150 120 6480 90 15 50 35 20 27 27 7 24 115 17