Left Panel
menu
HomeHome / Total War: WARHAMMER III / Bonerattlaz / Units / Savage Orc Arrer Boyz
Savage Orc Arrer Boyz BonerattlazBonerattlaz Missile Infantry

Savage Orc Arrer Boyz

Savage Orc Arrer Boyz aren't always precise but remain deadly. Precisely deadly, you might say.

Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".

Savage Orc Arrer Boyz

Unit Name

Savage Orc Arrer Boyz

Main Unit Key

wh_main_grn_inf_savage_orc_arrer_boyz

Land Unit Key

wh_main_grn_inf_savage_orc_arrer_boyz

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

138

Number of Units

90

Hit Points

6930

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu2_orc_sword_bow

├ Man Entity

wh_main_grn_inf_savage_orc_blood_dismembers

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

69

Mass

140

└ Man Mass

140.0000

Armour

0

├ Armour

wh_main_body_0

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

37

└ Man Speed

37

Melee Attack

24

Melee Defence

10

Weapon Strength

35

├ Melee Weapon

wh_main_grn_axe_choppa_savages

Base Weapon Damage

26

Armour-Piercing Weapon Damage

9

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

12

Ammunition

22

Range

140

Missile Strength

18

├ Missile Weapon

wh_main_grn_orc_bow

├ Projectile

wh_grn_orc_arrow

Base Missile Damage

14

Armour-Piercing Missile Damage

6

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Poor Accuracy
    This unit's attacks are prone to go stray.
  • Warpaint
    The colourful tattoos on their bare skin grant Savage Orcs [[img:ui/battle ui/ability_icons/resistance_physical.png]]Physical Resistance, which reduces the damage from any non-magical attack.