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Bonerattlaz Bonerattlaz Units

Artillery & War Machines

Artillery & War Machines
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
12 Snotling Pump Wagons
Artillery & War Machines / War Machine / wh2_dlc15_grn_veh_snotling_pump_wagon_0
Snotling Pump Wagons
No two Pump Wagons are ever built the same, but all crash into the foe with the same devastating, bone-breaking crunch!
500 500 125 12 5088 1200 50 50 60 20 22 25 35
2
4 Goblin Rock Lobbers
Artillery & War Machines / Catapult / wh_main_grn_art_goblin_rock_lobber
Goblin Rock Lobbers
Greenskins love chucking fings at the enemy; the rock lobber allows them to throw bigger fings further.
600 600 150 4 4212 3090 15 40 20 10 6 24 5 22 400 147
3
12 Snotling Pump Wagons (Flappas)
Artillery & War Machines / War Machine / wh2_dlc15_grn_veh_snotling_pump_wagon_flappas_0
Snotling Pump Wagons (Flappas)
With the aid of rudimentary ‘flappas’, Pump Wagons use their bouncing momentum to collide into enemy battle lines with greater bone-shattering speed.
650 650 163 12 5088 1200 50 55 70 26 24 25 60
4
12 Snotling Pump Wagons (Spiky Rollers)
Artillery & War Machines / War Machine / wh2_dlc15_grn_veh_snotling_pump_wagon_roller_0
Snotling Pump Wagons (Spiky Rollers)
The murderous simplicity of 'da rollas with lotsa spikes' make them a familiar sight in many a Greenskin Waaagh!
900 900 225 12 6288 1600 60 60 60 30 22 30 35
5
4 Doom Diver Catapults
Artillery & War Machines / Catapult / wh_main_grn_art_doom_diver_catapult
Doom Diver Catapults
Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact.
1000 1000 250 4 4212 3090 15 40 20 10 6 24 5 22 400 164
6
12 Logey Bogey’s Spore ‘Splodaz (Snotling Pump Wagons)
Artillery & War Machines / War Machine / wh2_dlc15_grn_veh_snotling_pump_wagon_ror_0
Logey Bogey’s Spore ‘Splodaz (Snotling Pump Wagons)
These uniquely chaotic Snotling-powered war machines are armed with ruinous spores, splattering their enemies as they careen haphazardly into the battle lines.
700 700 175 12 5088 1200 50 60 60 27 29 25 35
7
4 Hammer of Gork (Goblin Rock Lobbers)
Artillery & War Machines / Catapult / wh_dlc06_grn_art_hammer_of_gork_0
Hammer of Gork (Goblin Rock Lobbers)
These crude machines hurl rocks with such fury, their targets feel as if Gork himself was assaulting them.
800 800 200 4 4212 3090 15 50 20 14 9 24 5 22 400 180