Left Panel
menu
HomeHome / Total War: WARHAMMER III / Bonerattlaz / Units / Logey Bogey’s Spore ‘Splodaz (Snotling Pump Wagons)
Logey Bogey’s Spore ‘Splodaz (Snotling Pump Wagons) BonerattlazBonerattlaz Artillery & War Machines

Logey Bogey’s Spore ‘Splodaz (Snotling Pump Wagons)

These uniquely chaotic Snotling-powered war machines are armed with ruinous spores, splattering their enemies as they careen haphazardly into the battle lines.

The devilish contraption known as the Snotling Pump Wagon is no ordinary chariot, but more of a primitive fighting platform on wheels. They are built and crewed by the pea-brained Snotlings, smallest of the Greenskin races and cousins to the much larger Orcs. It is a great wonder of the world that they can build such war machines, since the runts barely know how to use tools and often struggle to even pick their own noses. It seems that Snotlings are particularly affected by the strange energies that drive Waaagh! events, scuttering together at such times to hastily assemble their Pump Wagons, and later providing the momentum to drive them forward with primitive cranks and belts. The various killing-contraptions often fitted to the front of the crudely constructed wagons help inflict fatal injuries as they roll over any foes (or crew) that fall before them.

Logey Bogey’s Spore ‘Splodaz (Snotling Pump Wagons)

Unit Name

Logey Bogey’s Spore ‘Splodaz (Snotling Pump Wagons)

Main Unit Key

wh2_dlc15_grn_veh_snotling_pump_wagon_ror_0

Land Unit Key

wh2_dlc15_grn_veh_snotling_pump_wagon_ror_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

War Machine

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

12

Hit Points

5088

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_dlc15_snotling_wm_pumpwagon01_spore01

├ Engines of War

wh2_dlc15_grn_veh_snotling_pump_wagon_ror

├ Engine Entity

wh2_dlc15_grn_vehicle_snotling_pump_wagon

├ Engine Hit Points

8

├ Num Engines

12

├ Man Entity

wh2_dlc15_grn_vehicle_snotling_pump_wagon_ror

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

400

Mass

1200

├ Engine Mass

600.0000

└ Man Mass

600.0000

Armour

50

├ Armour

wh2_main_plate_50

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

60

├ Engine Speed

60

└ Man Speed

60

Melee Attack

27

Melee Defence

29

Weapon Strength

25

├ Melee Weapon

wh2_dlc15_grn_snotling_pump_wagon

Base Weapon Damage

10

Armour-Piercing Weapon Damage

15

Bonus vs. Large

0

Bonus vs. Infantry

15

Charge Bonus

35

Abilities

  • Giant Explodin' Spores
    The lurid fungus strapped to the front of this Pump Wagon explodes with immense force on contact with the enemy – much to the amusement of its Snotling crew!
  • Pump Harder Ladz!
    "Green boss says move! Fasta! Fasta! Move, find, crush!"
    Charge Speed x 125%
    Dealt Collision Knocked Back Threshold x 2.5%
    Dealt Collision Knocked Down Threshold x 2.2%
    Dealt Collision Knocked Flying Threshold x 2%
    Speed x 125%
    Charge Bonus x 115%

Attributes

  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Explodin' Spores
    When this unit charges, the volatile spores mounted upon it explode with dramatic effect and slowly regrow while out of combat.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Recuitment Requirement
Maximum Number 1