Left Panel
menu
HomeHome / Total War: WARHAMMER III / Bonerattlaz / Units / Doom Diver Catapults
Doom Diver Catapults BonerattlazBonerattlaz Artillery & War Machines

Doom Diver Catapults

Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact.

The height of the Doom Diver can reach is largely dependent on the quality of his hand-stitched leather wings and, perhaps even more importantly, how far back his crew can pull him on the sinew. It has been known for over zealous types to pull the entire device from its mounts - but more often than not the Doom Diver is stretched back to the limits of the crew's strength and let go with a loud TWANG! Ripping skywards like a bullet, the Doom Diver reaches cloud level before beginning his dive. Using his wings, the gobbo spirals and guides himself towards the chosen target. As the downward descent gains speed, most Goblins emit a high-pitched scream that grows louder and more irritating as it plummets earthwards. With worrying rapidity, the black speck in the sky expands into the plunging Doom Diver. When the Goblin finally impacts, the Greenskin himself might splatter altogether or, if he has effectively applied his wings as brakes and is a bit lucky, he might bounce. Either way a Doom Diver is likely to cause considerable damage to any foe he lands upon.

Doom Diver Catapults

Unit Name

Doom Diver Catapults

Main Unit Key

wh_main_grn_art_doom_diver_catapult

Land Unit Key

wh_main_grn_art_doom_diver_catapult

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Catapult

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

4

Hit Points

4212

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_sword

├ Engines of War

wh_main_grn_art_doom_diver_catapult

├ Engine Entity

wh_main_grn_art_doomdiver

├ Engine Hit Points

425

├ Num Engines

4

├ Man Entity

wh2_dlc16_grn_inf_goblin_crew_blood_dismembers

├ Man Hit Points

8

├ Num Men

44

└ Bonus Hit Points

45

Mass

3090

├ Engine Mass

3000.0000

└ Man Mass

90.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

40

Speed

20

├ Engine Speed

20

└ Man Speed

33

Melee Attack

10

Melee Defence

6

Weapon Strength

24

├ Melee Weapon

wh_main_sword_short

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

5

Ammunition

22

Range

400

Missile Strength

164

├ Engines of War

wh_main_grn_art_doom_diver_catapult

├ Missile Weapon

wh_main_grn_doom_diver_catapult

├ Projectile

wh_grn_doomdiver_goblin

Base Missile Damage

70

Armour-Piercing Missile Damage

170

Base Explosive Damage

40.0000

Armour-Piercing Explosive Damage

15.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

18

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Guided Projectile
    The projectile fired by this unit can home in on its target. When fired in first-person mode, you can control the projectile yourself.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.