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HomeHome / Total War: WARHAMMER III / Bonerattlaz / Units / Goblin Rock Lobbers
Goblin Rock Lobbers BonerattlazBonerattlaz Artillery & War Machines

Goblin Rock Lobbers

Greenskins love chucking fings at the enemy; the rock lobber allows them to throw bigger fings further.

Orcs and Goblins were introduced to catapults, or “fings wot throw roks”, shortly after they encountered the Dwarfs. Greenskins are not technically minded (particularly Orcs), but they have a great appetite for destruction. Even as boulders splattered their foes, Orcs and Goblins began to wish for some catapults of their own. Since then, the Greenskins have built a plethora of what they generally refer to as “lobbers”. These are deployed either singly or in batteries to soften up enemy formations, smash defensive positions, or to toss those that offend the Warboss very, very far. A great shot, one that pulverises a large amount of the foes or sends body pieces flying particularly high, always raises a rowdy cheer. Most Rock Lobbers are counterweight devices, although some use twisted rope to generate torque. Experiments with Troll-powered devices have been tried, but such creatures tend to eat either the animation or key parts of the machine (or both). Some war engines, especially those that have launched spectacularly bloody shots, are given names, such as the legendary Skull Crusher, Fings Chucker, and Hammer of Gork. The Rock Lobber known as Da Boss’ Bane, named for its habit of landing off target and smashing the tribe’s Warboss, was burned, along with its crew, as a precautionary measure by an unusually bright new leader.

Goblin Rock Lobbers

Unit Name

Goblin Rock Lobbers

Main Unit Key

wh_main_grn_art_goblin_rock_lobber

Land Unit Key

wh_main_grn_art_goblin_rock_lobber

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Catapult

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

150

Number of Units

4

Hit Points

4212

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_sword

├ Engines of War

wh_main_grn_art_goblin_rock_lobber

├ Engine Entity

wh_main_grn_art_goblin_rock_lobber

├ Engine Hit Points

425

├ Num Engines

4

├ Man Entity

wh2_dlc16_grn_inf_goblin_crew_blood_dismembers

├ Man Hit Points

8

├ Num Men

44

└ Bonus Hit Points

45

Mass

3090

├ Engine Mass

3000.0000

└ Man Mass

90.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

40

Speed

20

├ Engine Speed

20

└ Man Speed

33

Melee Attack

10

Melee Defence

6

Weapon Strength

24

├ Melee Weapon

wh_main_sword_short

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

5

Ammunition

22

Range

400

Missile Strength

147

├ Engines of War

wh_main_grn_art_goblin_rock_lobber

├ Missile Weapon

wh_main_grn_goblin_rock_lobber_rock

├ Projectile

wh_main_grn_goblin_rock_lobber_rock

Base Missile Damage

35

Armour-Piercing Missile Damage

135

Base Explosive Damage

30.0000

Armour-Piercing Explosive Damage

65.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

18

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.