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Missile Monsters & Beasts

Missile Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
24 Deck Droppers
Missile Monsters & Beasts / Flying Pistol Cavalry / wh2_dlc11_cst_cav_deck_droppers_0
Deck Droppers
The heinous combination of a Fell Bat and a gun-wielding zombie makes for a hideous, flying horror.
450 450 113 24 4224 90 15 40 23 26 22 26 16 20 80 33
2
24 Deck Droppers (Bombers)
Missile Monsters & Beasts / Flying Missile Cavalry / wh2_dlc11_cst_cav_deck_droppers_1
Deck Droppers (Bombers)
Beware the Deck Droppers’ black powder bombs released indiscriminately – if somewhat inaccurately – from above!
500 500 125 24 4224 90 15 40 23 26 22 26 16 7 60 27
3
24 Deck Droppers (Handguns)
Missile Monsters & Beasts / Flying Missile Cavalry / wh2_dlc11_cst_cav_deck_droppers_2
Deck Droppers (Handguns)
The heinous combination of a Fell Bat and a gun-wielding zombie makes for a hideous, flying horror.
700 700 175 24 4224 90 15 40 23 26 22 26 16 18 130 34
4
24 Rotting Prometheans Gunnery Mob
Missile Monsters & Beasts / Monstrous Missile Beasts / wh2_dlc11_cst_mon_rotting_prometheans_gunnery_mob_0
Rotting Prometheans Gunnery Mob
A stampede of crab-like monsters is all the scarier when accompanied by the hisses and cracks of gunpowder weapons.
1350 1350 338 24 15840 1500 120 45 45 38 48 77 22
5
5 Necrofex Colossus
Missile Monsters & Beasts / Artillery Monster / wh2_dlc11_cst_mon_necrofex_colossus_0
Necrofex Colossus
A colossal walking frame of galleon-torn timber, iron, and man-flesh, relentlessly driven by a vortex of deathly energy.
1900 1900 475 5 47335 5500 75 50 45 42 30 412 20 22 330 567