Left Panel
Missile Infantry | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
1 |
Missile Infantry /
Pistol Missile Infantry / wh2_dlc11_cst_inf_zombie_gunnery_mob_0 Zombie Pirate Gunnery Mob The random discharge of noisy, indiscriminate firepower gives the Gunnery Mob a small spark of satisfaction enjoyed in life. |
|||||||||||||||||||||
300 | 300 | 75 | 120 | 7560 | 90 | 15 | 35 | 23 | 14 | 6 | 15 | 7 | 22 | 90 | 13 | |||||||
2 |
Missile Infantry /
Explosives Infantry / wh2_dlc11_cst_inf_zombie_gunnery_mob_3 Zombie Pirate Gunnery Mob (Bombers) Undead minions have no fear of blowing themselves up, making them ideal gunpowder-keg-launchers! |
|||||||||||||||||||||
450 | 450 | 113 | 120 | 7560 | 90 | 15 | 35 | 23 | 14 | 6 | 15 | 7 | 5 | 55 | 16 | |||||||
3 |
Missile Infantry /
Missile Infantry / wh2_dlc11_cst_inf_zombie_gunnery_mob_1 Zombie Pirate Gunnery Mob (Handguns) Rifles afford better accuracy, which can be advantageous for the clumsy hands of the rotting Undead. |
|||||||||||||||||||||
550 | 550 | 138 | 120 | 7560 | 90 | 15 | 35 | 23 | 8 | 6 | 15 | 2 | 22 | 145 | 16 | |||||||
4 |
Missile Infantry /
Close-Quarters Missile Infantry / wh2_dlc11_cst_inf_zombie_gunnery_mob_2 Zombie Pirate Gunnery Mob (Hand Cannons) Where marksmanship might be lacking, a more powerful firearm will usually suffice. |
|||||||||||||||||||||
500 | 600 | 150 | 120 | 7560 | 90 | 15 | 35 | 23 | 8 | 6 | 15 | 2 | 22 | 90 | 34 | |||||||
5 |
Missile Infantry /
Specialist Missile Infantry / wh2_dlc11_cst_inf_deck_gunners_0 Deck Gunners Zombie pirate crews love dragging a big gun into a fight, no matter how unwieldy it might be! |
|||||||||||||||||||||
700 | 700 | 175 | 32 | 3456 | 150 | 15 | 40 | 23 | 5 | 10 | 18 | 1 | 22 | 245 | 43 | |||||||
|