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Missile Infantry

Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
120 Zombie Pirate Gunnery Mob
Missile Infantry / Pistol Missile Infantry / wh2_dlc11_cst_inf_zombie_gunnery_mob_0
Zombie Pirate Gunnery Mob
The random discharge of noisy, indiscriminate firepower gives the Gunnery Mob a small spark of satisfaction enjoyed in life.
300 300 75 120 7560 90 15 35 23 14 6 15 7 22 90 13
2
120 Zombie Pirate Gunnery Mob (Bombers)
Missile Infantry / Explosives Infantry / wh2_dlc11_cst_inf_zombie_gunnery_mob_3
Zombie Pirate Gunnery Mob (Bombers)
Undead minions have no fear of blowing themselves up, making them ideal gunpowder-keg-launchers!
450 450 113 120 7560 90 15 35 23 14 6 15 7 5 55 16
3
120 Zombie Pirate Gunnery Mob (Handguns)
Missile Infantry / Missile Infantry / wh2_dlc11_cst_inf_zombie_gunnery_mob_1
Zombie Pirate Gunnery Mob (Handguns)
Rifles afford better accuracy, which can be advantageous for the clumsy hands of the rotting Undead.
550 550 138 120 7560 90 15 35 23 8 6 15 2 22 145 16
4
120 Zombie Pirate Gunnery Mob (Hand Cannons)
Missile Infantry / Close-Quarters Missile Infantry / wh2_dlc11_cst_inf_zombie_gunnery_mob_2
Zombie Pirate Gunnery Mob (Hand Cannons)
Where marksmanship might be lacking, a more powerful firearm will usually suffice.
500 600 150 120 7560 90 15 35 23 8 6 15 2 22 90 34
5
32 Deck Gunners
Missile Infantry / Specialist Missile Infantry / wh2_dlc11_cst_inf_deck_gunners_0
Deck Gunners
Zombie pirate crews love dragging a big gun into a fight, no matter how unwieldy it might be!
700 700 175 32 3456 150 15 40 23 5 10 18 1 22 245 43