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HomeHome / Total War: WARHAMMER III / Karak Kadrin / Units / Infantry
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
100 Miners
Infantry / Pickaxe Infantry / wh_main_dwf_inf_miners_0
Miners
The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.
325 325 81 100 7600 150 80 68 28 20 18 22 12
2
100 Miners (Blasting Charges)
Infantry / Pickaxe Infantry / wh_main_dwf_inf_miners_1
Miners (Blasting Charges)
The pickaxe is not the mightiest Dwarfen weapon, but explosives even things out somewhat.
425 425 106 100 7600 150 80 68 28 20 18 22 12 1 55 28
3
100 Dwarf Warriors
Infantry / Axe Infantry / wh_main_dwf_inf_dwarf_warrior_0
Dwarf Warriors
With az in hand, Dwarfen warriors lay into the front lines with unremitting violence.
450 450 113 100 7800 150 85 70 28 22 40 28 12
4
100 Dwarf Warriors (Great Weapons)
Infantry / Great Axe Infantry / wh_main_dwf_inf_dwarf_warrior_1
Dwarf Warriors (Great Weapons)
With az in hand, Dwarfen warriors lay into the front lines with unremitting violence.
500 500 125 100 7800 150 85 70 28 24 30 30 18
5
100 Longbeards
Infantry / Axe Infantry / wh_main_dwf_inf_longbeards
Longbeards
Longbeards are veteran fighters of many wars, most resolute in their shieldwall and grumpiest in spirit.
700 700 175 100 8600 200 100 80 26 30 48 32 10
6
100 Longbeards (Great Weapons)
Infantry / Great Axe Infantry / wh_main_dwf_inf_longbeards_1
Longbeards (Great Weapons)
Longbeards are veteran fighters of many wars, rending armour with the two-handed az and cleaving opponents in two.
750 750 188 100 8600 200 100 80 26 30 38 34 18
7
80 Slayers
Infantry / Axe Infantry / wh_main_dwf_inf_slayers
Slayers
Slayers are elite units with a thirst for death, fighting hard in melee until the enemy dies, or they do.
900 900 225 80 8640 160 0 100 40 38 32 48 26
8
80 Giant Slayers
Infantry / Great Axe Infantry / wh2_dlc10_dwf_inf_giant_slayers
Giant Slayers
Great warriors and doomseekers who have unsuccessfully found death thus far... even against Giants.
1200 1200 300 80 9440 160 0 100 40 48 34 50 30
9
100 Hammerers
Infantry / Hammer Infantry / wh_main_dwf_inf_hammerers
Hammerers
Elite, hardened warriors, Hammerers thrive amongst the melee with warhammer in hand, smashing the unprepared to pieces.
1200 1200 300 100 10000 170 100 80 28 46 38 55 24
10
100 Ironbreakers
Infantry / Axe Infantry / wh_main_dwf_inf_ironbreakers
Ironbreakers
Trained to fight in tight formations, Ironbreakers form a living line of defence, letting enemies crash over them.
1250 1250 313 100 9600 250 125 85 26 34 66 32 8 2 60 43
11
80 Dragonback Slayers (Slayers)
Infantry / Axe Infantry / wh_dlc06_dwf_inf_dragonback_slayers_0
Dragonback Slayers (Slayers)
These Slayers seek the ultimate blood sport, the greatest beasts, in their unending death-drive.
1200 1200 300 80 8640 160 0 100 40 48 41 48 26
12
100 Ekrund Miners (Miners - Blasting Charges)
Infantry / Pickaxe Infantry / wh_dlc06_dwf_inf_ekrund_miners_0
Ekrund Miners (Miners - Blasting Charges)
The Miners of Mount Bloodhorn fight in memory of their fallen Hold with unmatched passion and fury.
600 600 150 100 7600 150 80 78 28 29 24 22 12 3 55 34
13
120 Norgrimlings Ironbreakers (Ironbreakers)
Infantry / Axe Infantry / wh_dlc06_dwf_inf_norgrimlings_ironbreakers_0
Norgrimlings Ironbreakers (Ironbreakers)
Though they hail from Clan Norgrimling, the fealty of these Ironbreakers is sworn to the glory of the Dwarfs.
1650 1650 413 120 11520 250 125 95 26 43 79 32 8 2 60 53
14
100 The Grumbling Guard (Longbeards - Great Weapons)
Infantry / Great Axe Infantry / wh_dlc06_dwf_inf_old_grumblers_0
The Grumbling Guard (Longbeards - Great Weapons)
All Dwarfs complain, all Longbeards moan, but none gripe and fight half as much as these courageous old gits.
1000 1000 250 100 8600 200 100 90 26 38 48 34 18
15
100 Peak Gate Guard (Hammerers)
Infantry / Hammer Infantry / wh_dlc06_dwf_inf_peak_gate_guard_0
Peak Gate Guard (Hammerers)
All Karaks are defended with vigour, but none hold the line with as much determination as these hammer-wielding guards.
1550 1550 388 100 10000 170 100 90 28 57 48 55 24
16
100 Warriors of Dragonfire Pass (Dwarf Warriors)
Infantry / Axe Infantry / wh_dlc06_dwf_inf_warriors_dragonfire_pass_0
Warriors of Dragonfire Pass (Dwarf Warriors)
All are made or unmade in the crucible of Dragonfire Pass. So it is with these resolute, peerless Dwarf Warriors.
700 700 175 100 7800 150 85 80 28 29 50 28 12