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HomeHome / Total War: WARHAMMER III / Karak Kadrin / Units / Longbeards (Great Weapons)
Longbeards (Great Weapons) Karak KadrinKarak Kadrin Infantry

Longbeards (Great Weapons)

Longbeards are veteran fighters of many wars, rending armour with the two-handed az and cleaving opponents in two.

Longbeards have fought in more wars, beaten more enemies and endured greater hardships than any young Dwarf can possibly imagine. They constantly grumble about how today's Goblins are far smaller and weedier than they used to be and how nothing is as well made as it was in their day. No young Dwarf, as hot-headed and tempestuous as he might be, would dare gainsay a Longbeard; after all, they have much more experience - and the beard to prove it! A Longbeard unit in a battle line is likened to a reliable anchor bolt or bulwark that stands fast and supports the other formations. Woe betide any beardlings who falter under the Longbeards' stern (if rheumy) eyes, for they will be admonished within inches of their very lives. It might not be easy for other units to hold the battle line within earshot of a unit of Longbeards, yet it is also a great honour that redoubles a Dwarf's stoicism and makes even beardlings eager to prove themselves (or at least not give the Longbeards any further ammunition).

Longbeards (Great Weapons)

Unit Name

Longbeards (Great Weapons)

Main Unit Key

wh_main_dwf_inf_longbeards_1

Land Unit Key

wh_main_dwf_inf_longbeards_1

Land Unit Group Parents

Infantry

Land Unit Group

Great Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Number of Units

100

Hit Points

8600

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_2handed_axe

├ Man Entity

wh_main_dwf_inf_dwarfs_longbeards_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

78

Mass

200

└ Man Mass

200.0000

Armour

100

├ Armour

wh2_main_chainmail_100

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

26

└ Man Speed

26

Melee Attack

30

Melee Defence

38

Weapon Strength

34

├ Melee Weapon

wh_main_dwf_longbeards_axe_great

Base Weapon Damage

9

Armour-Piercing Weapon Damage

25

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Old Grumblers
    Respected for their great age, superior courage and the length of their facial hair, Longbeards have an encouraging effect on their allies' leadership should the Lord be absent.